ffmpeg/libavcodec/noise_bsf.c

89 lines
2.3 KiB
C

/*
* copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdlib.h>
#include <string.h>
#include "avcodec.h"
#include "bsf.h"
#include "libavutil/log.h"
#include "libavutil/mem.h"
#include "libavutil/opt.h"
typedef struct NoiseContext {
const AVClass *class;
int amount;
unsigned int state;
} NoiseContext;
static int noise(AVBSFContext *ctx, AVPacket *out)
{
NoiseContext *s = ctx->priv_data;
AVPacket *in;
int amount = s->amount > 0 ? s->amount : (s->state % 10001 + 1);
int i, ret = 0;
ret = ff_bsf_get_packet(ctx, &in);
if (ret < 0)
return ret;
ret = av_new_packet(out, in->size);
if (ret < 0)
goto fail;
ret = av_packet_copy_props(out, in);
if (ret < 0)
goto fail;
memcpy(out->data, in->data, in->size);
for (i = 0; i < out->size; i++) {
s->state += out->data[i] + 1;
if (s->state % amount == 0)
out->data[i] = s->state;
}
fail:
if (ret < 0)
av_packet_unref(out);
av_packet_free(&in);
return ret;
}
#define OFFSET(x) offsetof(NoiseContext, x)
static const AVOption options[] = {
{ "amount", NULL, OFFSET(amount), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, INT_MAX },
{ NULL },
};
static const AVClass noise_class = {
.class_name = "noise",
.item_name = av_default_item_name,
.option = options,
.version = LIBAVUTIL_VERSION_INT,
};
const AVBitStreamFilter ff_noise_bsf = {
.name = "noise",
.priv_data_size = sizeof(int),
.priv_class = &noise_class,
.filter = noise,
};