mirror of https://git.ffmpeg.org/ffmpeg.git
209 lines
6.9 KiB
C
209 lines
6.9 KiB
C
/*
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* Direct3D 12 HEVC HW acceleration
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*
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* copyright (c) 2022-2023 Wu Jianhua <toqsxw@outlook.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "config_components.h"
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#include "libavutil/avassert.h"
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#include "libavutil/hwcontext_d3d12va_internal.h"
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#include "hevc/data.h"
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#include "hevc/hevcdec.h"
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#include "dxva2_internal.h"
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#include "d3d12va_decode.h"
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#include <dxva.h>
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#define MAX_SLICES 256
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typedef struct HEVCDecodePictureContext {
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DXVA_PicParams_HEVC pp;
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DXVA_Qmatrix_HEVC qm;
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unsigned slice_count;
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DXVA_Slice_HEVC_Short slice_short[MAX_SLICES];
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const uint8_t *bitstream;
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unsigned bitstream_size;
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} HEVCDecodePictureContext;
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static void fill_slice_short(DXVA_Slice_HEVC_Short *slice, unsigned position, unsigned size)
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{
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memset(slice, 0, sizeof(*slice));
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slice->BSNALunitDataLocation = position;
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slice->SliceBytesInBuffer = size;
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slice->wBadSliceChopping = 0;
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}
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static int d3d12va_hevc_start_frame(AVCodecContext *avctx, av_unused const uint8_t *buffer, av_unused uint32_t size)
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{
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const HEVCContext *h = avctx->priv_data;
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D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
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HEVCDecodePictureContext *ctx_pic = h->cur_frame->hwaccel_picture_private;
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if (!ctx)
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return -1;
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av_assert0(ctx_pic);
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ctx->used_mask = 0;
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ff_dxva2_hevc_fill_picture_parameters(avctx, (AVDXVAContext *)ctx, &ctx_pic->pp);
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ff_dxva2_hevc_fill_scaling_lists(avctx, (AVDXVAContext *)ctx, &ctx_pic->qm);
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ctx_pic->slice_count = 0;
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ctx_pic->bitstream_size = 0;
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ctx_pic->bitstream = NULL;
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return 0;
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}
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static int d3d12va_hevc_decode_slice(AVCodecContext *avctx, const uint8_t *buffer, uint32_t size)
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{
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const HEVCContext *h = avctx->priv_data;
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const HEVCFrame *current_picture = h->cur_frame;
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HEVCDecodePictureContext *ctx_pic = current_picture->hwaccel_picture_private;
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unsigned position;
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if (ctx_pic->slice_count >= MAX_SLICES)
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return AVERROR(ERANGE);
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if (!ctx_pic->bitstream)
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ctx_pic->bitstream = buffer;
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ctx_pic->bitstream_size += size;
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position = buffer - ctx_pic->bitstream;
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fill_slice_short(&ctx_pic->slice_short[ctx_pic->slice_count], position, size);
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ctx_pic->slice_count++;
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return 0;
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}
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#define START_CODE 65536
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#define START_CODE_SIZE 3
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static int update_input_arguments(AVCodecContext *avctx, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *input_args, ID3D12Resource *buffer)
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{
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const HEVCContext *h = avctx->priv_data;
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const HEVCFrame *current_picture = h->cur_frame;
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HEVCDecodePictureContext *ctx_pic = current_picture->hwaccel_picture_private;
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int i;
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uint8_t *mapped_data, *mapped_ptr;
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DXVA_Slice_HEVC_Short *slice;
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D3D12_VIDEO_DECODE_FRAME_ARGUMENT *args;
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if (FAILED(ID3D12Resource_Map(buffer, 0, NULL, (void **)&mapped_data))) {
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av_log(avctx, AV_LOG_ERROR, "Failed to map D3D12 Buffer resource!\n");
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return AVERROR(EINVAL);
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}
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mapped_ptr = mapped_data;
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for (i = 0; i < ctx_pic->slice_count; i++) {
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UINT position, size;
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slice = &ctx_pic->slice_short[i];
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position = slice->BSNALunitDataLocation;
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size = slice->SliceBytesInBuffer;
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slice->SliceBytesInBuffer += START_CODE_SIZE;
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slice->BSNALunitDataLocation = mapped_ptr - mapped_data;
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*(uint32_t *)mapped_ptr = START_CODE;
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mapped_ptr += START_CODE_SIZE;
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memcpy(mapped_ptr, &ctx_pic->bitstream[position], size);
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mapped_ptr += size;
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}
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ID3D12Resource_Unmap(buffer, 0, NULL);
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input_args->CompressedBitstream = (D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM){
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.pBuffer = buffer,
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.Offset = 0,
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.Size = mapped_ptr - mapped_data,
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};
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args = &input_args->FrameArguments[input_args->NumFrameArguments++];
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args->Type = D3D12_VIDEO_DECODE_ARGUMENT_TYPE_SLICE_CONTROL;
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args->Size = sizeof(DXVA_Slice_HEVC_Short) * ctx_pic->slice_count;
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args->pData = ctx_pic->slice_short;
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return 0;
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}
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static int d3d12va_hevc_end_frame(AVCodecContext *avctx)
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{
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HEVCContext *h = avctx->priv_data;
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HEVCDecodePictureContext *ctx_pic = h->cur_frame->hwaccel_picture_private;
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int scale = ctx_pic->pp.dwCodingParamToolFlags & 1;
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if (ctx_pic->slice_count <= 0 || ctx_pic->bitstream_size <= 0)
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return -1;
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return ff_d3d12va_common_end_frame(avctx, h->cur_frame->f, &ctx_pic->pp, sizeof(ctx_pic->pp),
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scale ? &ctx_pic->qm : NULL, scale ? sizeof(ctx_pic->qm) : 0, update_input_arguments);
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}
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static int d3d12va_hevc_decode_init(AVCodecContext *avctx)
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{
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D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx);
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DXVA_PicParams_HEVC pp;
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switch (avctx->profile) {
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case AV_PROFILE_HEVC_MAIN_10:
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ctx->cfg.DecodeProfile = D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10;
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break;
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case AV_PROFILE_HEVC_MAIN_STILL_PICTURE:
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if (avctx->hwaccel_flags & AV_HWACCEL_FLAG_ALLOW_PROFILE_MISMATCH) {
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ctx->cfg.DecodeProfile = D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN;
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break;
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} else {
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av_log(avctx, AV_LOG_ERROR, "D3D12 doesn't support PROFILE_HEVC_MAIN_STILL_PICTURE!\n");
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return AVERROR(EINVAL);
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}
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case AV_PROFILE_HEVC_MAIN:
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default:
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ctx->cfg.DecodeProfile = D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN;
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break;
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};
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ctx->max_num_ref = FF_ARRAY_ELEMS(pp.RefPicList) + 1;
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return ff_d3d12va_decode_init(avctx);
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}
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#if CONFIG_HEVC_D3D12VA_HWACCEL
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const FFHWAccel ff_hevc_d3d12va_hwaccel = {
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.p.name = "hevc_d3d12va",
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.p.type = AVMEDIA_TYPE_VIDEO,
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.p.id = AV_CODEC_ID_HEVC,
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.p.pix_fmt = AV_PIX_FMT_D3D12,
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.init = d3d12va_hevc_decode_init,
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.uninit = ff_d3d12va_decode_uninit,
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.start_frame = d3d12va_hevc_start_frame,
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.decode_slice = d3d12va_hevc_decode_slice,
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.end_frame = d3d12va_hevc_end_frame,
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.frame_params = ff_d3d12va_common_frame_params,
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.frame_priv_data_size = sizeof(HEVCDecodePictureContext),
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.priv_data_size = sizeof(D3D12VADecodeContext),
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};
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#endif
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