This is required for CommandLineToArgvW. Normally, shellapi.h is included
implicitly by windows.h, but if we define WIN32_LEAN_AND_MEAN (or some of
the other earlier headers have included windows.h with that option),
windows.h doesn't include this one.
Thus explicitly include the headers we really need, for clarity and
compatibility.
Only return an error if memory allocation fails or error recognition is
set to explode. Otherwise just print an error message and continue
reading the file.
Also replace x>>av_log2(sizeof(..)) + 1 by x/sizeof(..). The +1 is
probably meant to emulate av_log2_ceil(sizeof(..)) in cases where ".."
is not a power of two.
The SPLATB_REG macro already adds the 'd' suffix internally.
This fixes building on Win64, which has been broken since 878e66902.
This worked for unix, where r2 happened to be rdx in this case, which
with the first suffix rdxd was mapped to eax, and eaxd is defined back
to eax. On win64 however, r2 happened to be R8 in this case, and
R8d mapps to R8D just fine, but there's no mapping for R8Dd to anything.
Signed-off-by: Martin Storsjö <martin@martin.st>
This simplifies testing arbitrary code fragments within a function
body.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Input on/off state can change in request_samples(), which can result in
a state where only the first input is active. get_available_samples()
will then return 0, and request_frame() will fail with EAGAIN even
though there is data on the single active input.
Take this into account and check the number of active inputs again after
calling request_samples().
This avoids creating new AVStreams for them when switching between
different variants of them, since we can handle changes between
different sample rates of nellymoser within the same stream.
Signed-off-by: Martin Storsjö <martin@martin.st>
Instead of inlining everything into ff_h264_hl_decode_mb(), use
explicit templating to create versions of the called functions
with constant parameters filled in. This greatly speeds up
compilation of h264.c and reduces the code size without any
measurable impact on performance.
Compilation time for h264.c on an i7 goes from 30s to 5.5s.
Code size is reduced by 430kB.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Previously it was interpreted as number of bytes, while the
documentation stated that it was the number of 8 byte blocks.
This makes it behave similarly to the existing AES code.
Signed-off-by: Martin Storsjö <martin@martin.st>
Previously it was interpreted as number of bytes, while the
documentation stated that it was the number of 8 byte blocks.
This makes it behave similarly to the existing AES code.
Signed-off-by: Martin Storsjö <martin@martin.st>
Using ff_mspel_motion assumes that s (a MpegEncContext
poiinter) really is a Wmv2Context.
This fixes crashes in error resilience on vc1/wmv3 videos.
CC: libav-stable@libav.org
Signed-off-by: Martin Storsjö <martin@martin.st>