lavd/opengl_enc_shaders: make shaders code static and const

Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
This commit is contained in:
Lukasz Marek 2014-01-30 16:34:08 +01:00
parent 0997c2504b
commit ffe46e5d13
1 changed files with 7 additions and 7 deletions

View File

@ -23,7 +23,7 @@
#include "libavutil/pixfmt.h"
const char *FF_OPENGL_VERTEX_SHADER =
static const char * const FF_OPENGL_VERTEX_SHADER =
"uniform mat4 u_projectionMatrix;"
"uniform mat4 u_modelViewMatrix;"
@ -41,7 +41,7 @@ const char *FF_OPENGL_VERTEX_SHADER =
/**
* Fragment shader for packet RGBA formats.
*/
const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
@ -58,7 +58,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
/**
* Fragment shader for packet RGB formats.
*/
const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
@ -75,7 +75,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
/**
* Fragment shader for planar RGBA formats.
*/
const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
@ -97,7 +97,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
/**
* Fragment shader for planar RGB formats.
*/
const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
@ -118,7 +118,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
/**
* Fragment shader for planar YUV formats.
*/
const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
static const char * const FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
@ -147,7 +147,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
/**
* Fragment shader for planar YUVA formats.
*/
const char *FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR =
static const char * const FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif