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audio_mix: fix zeroing output channels in certain cases
Specifically, when the corresponding input channel exists and its matrix column is all-zero (which is necessary for zeroing the output), the matrix column must be removed from the matrix. This is not done currently, so the mixing code would end up using uninitialized pointers from stack. Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
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3d95d27376
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fc6a3ef40d
@ -559,9 +559,12 @@ static void reduce_matrix(AudioMix *am, const double *matrix, int stride)
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if (zero) {
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am->output_zero[o] = 1;
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am->out_matrix_channels--;
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if (o < am->in_channels)
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am->in_matrix_channels--;
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}
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}
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if (am->out_matrix_channels == 0) {
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if (am->out_matrix_channels == 0 || am->in_matrix_channels == 0) {
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am->out_matrix_channels = 0;
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am->in_matrix_channels = 0;
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return;
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}
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@ -683,7 +686,7 @@ int ff_audio_mix_set_matrix(AudioMix *am, const double *matrix, int stride)
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am->in_matrix_channels; \
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for (i = 0, i0 = 0; i < am->in_channels; i++) { \
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double v; \
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if (am->input_skip[i]) \
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if (am->input_skip[i] || am->output_zero[i]) \
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continue; \
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v = matrix[o * stride + i]; \
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am->matrix_## type[o0][i0] = expr; \
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