avfilter/vf_bm3d: Dont round MSE2SSE to an integer

Fixes: CID1439581 Result is not floating-point

Sponsored-by: Sovereign Tech Fund
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
(cherry picked from commit ec18ec9fc1)
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This commit is contained in:
Michael Niedermayer 2024-06-13 00:22:10 +02:00
parent 5d303460fd
commit f7223b68b9
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1 changed files with 1 additions and 1 deletions

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@ -275,7 +275,7 @@ static void do_block_matching_multi(BM3DContext *s, const uint8_t *src, int src_
int r_y, int r_x, int plane, int jobnr) int r_y, int r_x, int plane, int jobnr)
{ {
SliceContext *sc = &s->slices[jobnr]; SliceContext *sc = &s->slices[jobnr];
double MSE2SSE = s->group_size * s->block_size * s->block_size * src_range * src_range / (s->max * s->max); double MSE2SSE = s->group_size * s->block_size * s->block_size * src_range * src_range / (double)(s->max * s->max);
double distMul = 1. / MSE2SSE; double distMul = 1. / MSE2SSE;
double th_sse = th_mse * MSE2SSE; double th_sse = th_mse * MSE2SSE;
int i, index = sc->nb_match_blocks; int i, index = sc->nb_match_blocks;