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ffplay: fix indentation after last commit
Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
parent
076fc75bdb
commit
f1214ad5d9
132
ffplay.c
132
ffplay.c
@ -894,81 +894,81 @@ static void video_image_display(VideoState *is)
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SDL_Rect rect;
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vp = frame_queue_peek_last(&is->pictq);
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if (is->subtitle_st) {
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if (frame_queue_nb_remaining(&is->subpq) > 0) {
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sp = frame_queue_peek(&is->subpq);
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if (is->subtitle_st) {
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if (frame_queue_nb_remaining(&is->subpq) > 0) {
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sp = frame_queue_peek(&is->subpq);
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if (vp->pts >= sp->pts + ((float) sp->sub.start_display_time / 1000)) {
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if (!sp->uploaded) {
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uint8_t* pixels[4];
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int pitch[4];
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int i;
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if (!sp->width || !sp->height) {
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sp->width = vp->width;
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sp->height = vp->height;
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}
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if (realloc_texture(&is->sub_texture, SDL_PIXELFORMAT_ARGB8888, sp->width, sp->height, SDL_BLENDMODE_BLEND, 1) < 0)
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return;
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for (i = 0; i < sp->sub.num_rects; i++) {
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AVSubtitleRect *sub_rect = sp->sub.rects[i];
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sub_rect->x = av_clip(sub_rect->x, 0, sp->width );
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sub_rect->y = av_clip(sub_rect->y, 0, sp->height);
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sub_rect->w = av_clip(sub_rect->w, 0, sp->width - sub_rect->x);
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sub_rect->h = av_clip(sub_rect->h, 0, sp->height - sub_rect->y);
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is->sub_convert_ctx = sws_getCachedContext(is->sub_convert_ctx,
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sub_rect->w, sub_rect->h, AV_PIX_FMT_PAL8,
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sub_rect->w, sub_rect->h, AV_PIX_FMT_BGRA,
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0, NULL, NULL, NULL);
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if (!is->sub_convert_ctx) {
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av_log(NULL, AV_LOG_FATAL, "Cannot initialize the conversion context\n");
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return;
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}
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if (!SDL_LockTexture(is->sub_texture, (SDL_Rect *)sub_rect, (void **)pixels, pitch)) {
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sws_scale(is->sub_convert_ctx, (const uint8_t * const *)sub_rect->data, sub_rect->linesize,
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0, sub_rect->h, pixels, pitch);
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SDL_UnlockTexture(is->sub_texture);
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}
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}
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sp->uploaded = 1;
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if (vp->pts >= sp->pts + ((float) sp->sub.start_display_time / 1000)) {
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if (!sp->uploaded) {
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uint8_t* pixels[4];
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int pitch[4];
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int i;
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if (!sp->width || !sp->height) {
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sp->width = vp->width;
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sp->height = vp->height;
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}
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} else
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sp = NULL;
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}
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if (realloc_texture(&is->sub_texture, SDL_PIXELFORMAT_ARGB8888, sp->width, sp->height, SDL_BLENDMODE_BLEND, 1) < 0)
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return;
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for (i = 0; i < sp->sub.num_rects; i++) {
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AVSubtitleRect *sub_rect = sp->sub.rects[i];
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sub_rect->x = av_clip(sub_rect->x, 0, sp->width );
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sub_rect->y = av_clip(sub_rect->y, 0, sp->height);
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sub_rect->w = av_clip(sub_rect->w, 0, sp->width - sub_rect->x);
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sub_rect->h = av_clip(sub_rect->h, 0, sp->height - sub_rect->y);
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is->sub_convert_ctx = sws_getCachedContext(is->sub_convert_ctx,
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sub_rect->w, sub_rect->h, AV_PIX_FMT_PAL8,
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sub_rect->w, sub_rect->h, AV_PIX_FMT_BGRA,
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0, NULL, NULL, NULL);
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if (!is->sub_convert_ctx) {
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av_log(NULL, AV_LOG_FATAL, "Cannot initialize the conversion context\n");
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return;
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}
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if (!SDL_LockTexture(is->sub_texture, (SDL_Rect *)sub_rect, (void **)pixels, pitch)) {
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sws_scale(is->sub_convert_ctx, (const uint8_t * const *)sub_rect->data, sub_rect->linesize,
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0, sub_rect->h, pixels, pitch);
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SDL_UnlockTexture(is->sub_texture);
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}
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}
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sp->uploaded = 1;
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}
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} else
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sp = NULL;
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}
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}
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calculate_display_rect(&rect, is->xleft, is->ytop, is->width, is->height, vp->width, vp->height, vp->sar);
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calculate_display_rect(&rect, is->xleft, is->ytop, is->width, is->height, vp->width, vp->height, vp->sar);
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if (!vp->uploaded) {
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int sdl_pix_fmt = vp->frame->format == AV_PIX_FMT_YUV420P ? SDL_PIXELFORMAT_YV12 : SDL_PIXELFORMAT_ARGB8888;
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if (realloc_texture(&is->vid_texture, sdl_pix_fmt, vp->frame->width, vp->frame->height, SDL_BLENDMODE_NONE, 0) < 0)
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return;
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if (upload_texture(is->vid_texture, vp->frame, &is->img_convert_ctx) < 0)
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return;
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vp->uploaded = 1;
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vp->flip_v = vp->frame->linesize[0] < 0;
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}
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if (!vp->uploaded) {
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int sdl_pix_fmt = vp->frame->format == AV_PIX_FMT_YUV420P ? SDL_PIXELFORMAT_YV12 : SDL_PIXELFORMAT_ARGB8888;
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if (realloc_texture(&is->vid_texture, sdl_pix_fmt, vp->frame->width, vp->frame->height, SDL_BLENDMODE_NONE, 0) < 0)
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return;
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if (upload_texture(is->vid_texture, vp->frame, &is->img_convert_ctx) < 0)
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return;
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vp->uploaded = 1;
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vp->flip_v = vp->frame->linesize[0] < 0;
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}
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SDL_RenderCopyEx(renderer, is->vid_texture, NULL, &rect, 0, NULL, vp->flip_v ? SDL_FLIP_VERTICAL : 0);
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if (sp) {
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SDL_RenderCopyEx(renderer, is->vid_texture, NULL, &rect, 0, NULL, vp->flip_v ? SDL_FLIP_VERTICAL : 0);
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if (sp) {
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#if USE_ONEPASS_SUBTITLE_RENDER
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SDL_RenderCopy(renderer, is->sub_texture, NULL, &rect);
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SDL_RenderCopy(renderer, is->sub_texture, NULL, &rect);
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#else
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int i;
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double xratio = (double)rect.w / (double)sp->width;
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double yratio = (double)rect.h / (double)sp->height;
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for (i = 0; i < sp->sub.num_rects; i++) {
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SDL_Rect *sub_rect = (SDL_Rect*)sp->sub.rects[i];
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SDL_Rect target = {.x = rect.x + sub_rect->x * xratio,
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.y = rect.y + sub_rect->y * yratio,
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.w = sub_rect->w * xratio,
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.h = sub_rect->h * yratio};
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SDL_RenderCopy(renderer, is->sub_texture, sub_rect, &target);
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}
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#endif
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int i;
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double xratio = (double)rect.w / (double)sp->width;
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double yratio = (double)rect.h / (double)sp->height;
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for (i = 0; i < sp->sub.num_rects; i++) {
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SDL_Rect *sub_rect = (SDL_Rect*)sp->sub.rects[i];
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SDL_Rect target = {.x = rect.x + sub_rect->x * xratio,
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.y = rect.y + sub_rect->y * yratio,
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.w = sub_rect->w * xratio,
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.h = sub_rect->h * yratio};
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SDL_RenderCopy(renderer, is->sub_texture, sub_rect, &target);
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}
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#endif
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}
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}
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static inline int compute_mod(int a, int b)
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