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texturedspenc: Avoid using separate variables
Use the result directly, removing an unneeded cast.
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@ -583,14 +583,10 @@ static void rgba2ycocg(uint8_t *dst, const uint8_t *pixel)
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int b = pixel[2];
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int t = (2 + r + b) >> 2;
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int y = av_clip_uint8(g + t);
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int co = av_clip_uint8(128 + ((r - b + 1) >> 1));
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int cg = av_clip_uint8(128 + g - t);
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dst[0] = (uint8_t) co;
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dst[1] = (uint8_t) cg;
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dst[0] = av_clip_uint8(128 + ((r - b + 1) >> 1)); /* Co */
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dst[1] = av_clip_uint8(128 + g - t); /* Cg */
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dst[2] = 0;
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dst[3] = (uint8_t) y;
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dst[3] = av_clip_uint8(g + t); /* Y */
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}
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/**
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