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avfilter/vf_v360: add pannini input support
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@ -19044,12 +19044,15 @@ If diagonal field of view is set it overrides horizontal and vertical field of v
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@end table
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@item pannini
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Pannini projection. @i{(output only)}
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Pannini projection.
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Format specific options:
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@table @option
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@item h_fov
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Set pannini parameter.
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Set output pannini parameter.
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@item ih_fov
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Set input pannini parameter.
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@end table
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@item cylindrical
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@ -74,6 +74,7 @@ static const AVOption v360_options[] = {
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{ "hammer", "hammer", 0, AV_OPT_TYPE_CONST, {.i64=HAMMER}, 0, 0, FLAGS, "in" },
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{"sinusoidal", "sinusoidal", 0, AV_OPT_TYPE_CONST, {.i64=SINUSOIDAL}, 0, 0, FLAGS, "in" },
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{ "fisheye", "fisheye", 0, AV_OPT_TYPE_CONST, {.i64=FISHEYE}, 0, 0, FLAGS, "in" },
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{ "pannini", "pannini", 0, AV_OPT_TYPE_CONST, {.i64=PANNINI}, 0, 0, FLAGS, "in" },
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{"cylindrical", "cylindrical", 0, AV_OPT_TYPE_CONST, {.i64=CYLINDRICAL}, 0, 0, FLAGS, "in" },
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{"tetrahedron", "tetrahedron", 0, AV_OPT_TYPE_CONST, {.i64=TETRAHEDRON}, 0, 0, FLAGS, "in" },
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{"barrelsplit", "barrel split facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=BARREL_SPLIT}, 0, 0, FLAGS, "in" },
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@ -2690,6 +2691,52 @@ static int pannini_to_xyz(const V360Context *s,
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return 1;
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}
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/**
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* Calculate frame position in pannini format for corresponding 3D coordinates on sphere.
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*
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* @param s filter private context
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* @param vec coordinates on sphere
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* @param width frame width
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* @param height frame height
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* @param us horizontal coordinates for interpolation window
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* @param vs vertical coordinates for interpolation window
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* @param du horizontal relative coordinate
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* @param dv vertical relative coordinate
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*/
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static int xyz_to_pannini(const V360Context *s,
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const float *vec, int width, int height,
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int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
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{
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const float phi = atan2f(vec[0], vec[2]) * s->input_mirror_modifier[0];
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const float theta = asinf(vec[1]) * s->input_mirror_modifier[1];
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const float d = s->ih_fov;
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const float S = (d + 1.f) / (d + cosf(phi));
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const float x = S * sinf(phi);
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const float y = S * tanf(theta);
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const float uf = (x + 1.f) * width / 2.f;
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const float vf = (y + 1.f) * height / 2.f;
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const int ui = floorf(uf);
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const int vi = floorf(vf);
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const int visible = vi >= 0 && vi < height && ui >= 0 && ui < width && vec[2] >= 0.f;
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*du = uf - ui;
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*dv = vf - vi;
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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us[i][j] = visible ? av_clip(ui + j - 1, 0, width - 1) : 0;
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vs[i][j] = visible ? av_clip(vi + i - 1, 0, height - 1) : 0;
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}
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}
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return visible;
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}
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/**
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* Prepare data for processing cylindrical output format.
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*
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@ -3877,7 +3924,6 @@ static int config_output(AVFilterLink *outlink)
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hf = h;
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break;
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case PERSPECTIVE:
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case PANNINI:
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av_log(ctx, AV_LOG_ERROR, "Supplied format is not accepted as input.\n");
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return AVERROR(EINVAL);
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case DUAL_FISHEYE:
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@ -3928,6 +3974,12 @@ static int config_output(AVFilterLink *outlink)
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wf = w * 2;
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hf = h;
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break;
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case PANNINI:
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s->in_transform = xyz_to_pannini;
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err = 0;
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wf = w;
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hf = h;
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break;
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case CYLINDRICAL:
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s->in_transform = xyz_to_cylindrical;
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err = prepare_cylindrical_in(ctx);
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