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ac3dec: decode directly into output buffers
Signed-off-by: Mans Rullgard <mans@mansr.com>
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@ -188,7 +188,6 @@ static av_cold int ac3_decode_init(AVCodecContext *avctx)
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avctx->coded_frame = &s->frame;
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for (i = 0; i < AC3_MAX_CHANNELS; i++) {
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s->outptr[i] = s->output[i];
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s->xcfptr[i] = s->transform_coeffs[i];
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s->dlyptr[i] = s->delay[i];
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}
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@ -607,14 +606,14 @@ static inline void do_imdct(AC3DecodeContext *s, int channels)
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for (i = 0; i < 128; i++)
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x[i] = s->transform_coeffs[ch][2 * i];
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s->imdct_256.imdct_half(&s->imdct_256, s->tmp_output, x);
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s->dsp.vector_fmul_window(s->output[ch - 1], s->delay[ch - 1],
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s->dsp.vector_fmul_window(s->outptr[ch - 1], s->delay[ch - 1],
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s->tmp_output, s->window, 128);
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for (i = 0; i < 128; i++)
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x[i] = s->transform_coeffs[ch][2 * i + 1];
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s->imdct_256.imdct_half(&s->imdct_256, s->delay[ch - 1], x);
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} else {
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s->imdct_512.imdct_half(&s->imdct_512, s->tmp_output, s->transform_coeffs[ch]);
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s->dsp.vector_fmul_window(s->output[ch - 1], s->delay[ch - 1],
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s->dsp.vector_fmul_window(s->outptr[ch - 1], s->delay[ch - 1],
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s->tmp_output, s->window, 128);
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memcpy(s->delay[ch - 1], s->tmp_output + 128, 128 * sizeof(float));
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}
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@ -1377,17 +1376,31 @@ static int ac3_decode_frame(AVCodecContext * avctx, void *data,
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/* decode the audio blocks */
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channel_map = ff_ac3_dec_channel_map[s->output_mode & ~AC3_OUTPUT_LFEON][s->lfe_on];
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for (ch = 0; ch < s->out_channels; ch++)
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output[ch] = s->output[channel_map[ch]];
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for (ch = 0; ch < s->channels; ch++) {
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if (ch < s->out_channels)
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s->outptr[channel_map[ch]] = (float *)s->frame.data[ch];
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else
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s->outptr[ch] = s->output[ch];
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output[ch] = s->output[ch];
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}
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for (blk = 0; blk < s->num_blocks; blk++) {
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if (!err && decode_audio_block(s, blk)) {
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av_log(avctx, AV_LOG_ERROR, "error decoding the audio block\n");
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err = 1;
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}
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for (ch = 0; ch < s->out_channels; ch++)
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memcpy(s->frame.data[ch] + blk * 1024, output[ch], 1024);
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if (err)
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for (ch = 0; ch < s->out_channels; ch++)
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memcpy(s->outptr[channel_map[ch]], output[ch], 1024);
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for (ch = 0; ch < s->out_channels; ch++) {
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output[ch] = s->outptr[channel_map[ch]];
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s->outptr[channel_map[ch]] += AC3_BLOCK_SIZE;
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}
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}
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/* keep last block for error concealment in next frame */
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for (ch = 0; ch < s->out_channels; ch++)
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memcpy(s->output[ch], output[ch], 1024);
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*got_frame_ptr = 1;
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*(AVFrame *)data = s->frame;
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