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avfilter/vf_v360: add tetrahedron format
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@ -19043,6 +19043,8 @@ Format specific options:
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Set perspective parameter.
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@end table
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@item tetrahedron
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Tetrahedron projection.
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@end table
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@item interp
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@ -47,6 +47,7 @@ enum Projections {
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PANNINI,
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CYLINDRICAL,
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PERSPECTIVE,
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TETRAHEDRON,
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NB_PROJECTIONS,
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};
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@ -74,6 +74,7 @@ static const AVOption v360_options[] = {
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{"sinusoidal", "sinusoidal", 0, AV_OPT_TYPE_CONST, {.i64=SINUSOIDAL}, 0, 0, FLAGS, "in" },
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{ "fisheye", "fisheye", 0, AV_OPT_TYPE_CONST, {.i64=FISHEYE}, 0, 0, FLAGS, "in" },
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{"cylindrical", "cylindrical", 0, AV_OPT_TYPE_CONST, {.i64=CYLINDRICAL}, 0, 0, FLAGS, "in" },
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{"tetrahedron", "tetrahedron", 0, AV_OPT_TYPE_CONST, {.i64=TETRAHEDRON}, 0, 0, FLAGS, "in" },
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{ "output", "set output projection", OFFSET(out), AV_OPT_TYPE_INT, {.i64=CUBEMAP_3_2}, 0, NB_PROJECTIONS-1, FLAGS, "out" },
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{ "e", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, "out" },
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{ "equirect", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, "out" },
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@ -96,6 +97,7 @@ static const AVOption v360_options[] = {
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{ "pannini", "pannini", 0, AV_OPT_TYPE_CONST, {.i64=PANNINI}, 0, 0, FLAGS, "out" },
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{"cylindrical", "cylindrical", 0, AV_OPT_TYPE_CONST, {.i64=CYLINDRICAL}, 0, 0, FLAGS, "out" },
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{"perspective", "perspective", 0, AV_OPT_TYPE_CONST, {.i64=PERSPECTIVE}, 0, 0, FLAGS, "out" },
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{"tetrahedron", "tetrahedron", 0, AV_OPT_TYPE_CONST, {.i64=TETRAHEDRON}, 0, 0, FLAGS, "out" },
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{ "interp", "set interpolation method", OFFSET(interp), AV_OPT_TYPE_INT, {.i64=BILINEAR}, 0, NB_INTERP_METHODS-1, FLAGS, "interp" },
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{ "near", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, "interp" },
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{ "nearest", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, "interp" },
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@ -2589,6 +2591,88 @@ static void perspective_to_xyz(const V360Context *s,
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normalize_vector(vec);
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}
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/**
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* Calculate 3D coordinates on sphere for corresponding frame position in tetrahedron format.
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*
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* @param s filter private context
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* @param i horizontal position on frame [0, width)
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* @param j vertical position on frame [0, height)
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* @param width frame width
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* @param height frame height
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* @param vec coordinates on sphere
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*/
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static void tetrahedron_to_xyz(const V360Context *s,
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int i, int j, int width, int height,
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float *vec)
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{
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const float uf = (float)i / width;
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const float vf = (float)j / height;
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vec[0] = uf < 0.5f ? uf * 4.f - 1.f : 3.f - uf * 4.f;
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vec[1] = 1.f - vf * 2.f;
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vec[2] = 2.f * fabsf(1.f - fabsf(1.f - uf * 2.f + vf)) - 1.f;
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normalize_vector(vec);
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}
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/**
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* Calculate frame position in tetrahedron format for corresponding 3D coordinates on sphere.
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*
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* @param s filter private context
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* @param vec coordinates on sphere
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* @param width frame width
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* @param height frame height
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* @param us horizontal coordinates for interpolation window
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* @param vs vertical coordinates for interpolation window
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* @param du horizontal relative coordinate
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* @param dv vertical relative coordinate
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*/
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static void xyz_to_tetrahedron(const V360Context *s,
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const float *vec, int width, int height,
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int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
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{
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float d = 0.5f * (vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]);
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const float d0 = (vec[0] * 0.5f + vec[1] * 0.5f + vec[2] *-0.5f) / d;
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const float d1 = (vec[0] *-0.5f + vec[1] *-0.5f + vec[2] *-0.5f) / d;
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const float d2 = (vec[0] * 0.5f + vec[1] *-0.5f + vec[2] * 0.5f) / d;
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const float d3 = (vec[0] *-0.5f + vec[1] * 0.5f + vec[2] * 0.5f) / d;
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float uf, vf, x, y, z;
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int ui, vi;
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d = FFMAX(d0, FFMAX3(d1, d2, d3));
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x = vec[0] / d;
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y = vec[1] / d;
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z = -vec[2] / d;
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vf = 0.5f - y * 0.5f;
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if ((x + y >= 0.f && y + z >= 0.f && -z - x <= 0.f) ||
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(x + y <= 0.f && -y + z >= 0.f && z - x >= 0.f)) {
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uf = 0.25f * x + 0.25f;
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} else {
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uf = 0.75f - 0.25f * x;
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}
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uf *= width - 1;
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vf *= height - 1;
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ui = floorf(uf);
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vi = floorf(vf);
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*du = uf - ui;
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*dv = vf - vi;
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for (int i = -1; i < 3; i++) {
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for (int j = -1; j < 3; j++) {
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us[i + 1][j + 1] = av_clip(ui + j, 0, width - 1);
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vs[i + 1][j + 1] = av_clip(vi + i, 0, height - 1);
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}
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}
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}
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/**
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* Calculate 3D coordinates on sphere for corresponding frame position in dual fisheye format.
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*
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@ -3206,6 +3290,12 @@ static int config_output(AVFilterLink *outlink)
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wf = w;
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hf = h * 2.f;
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break;
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case TETRAHEDRON:
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s->in_transform = xyz_to_tetrahedron;
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err = 0;
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wf = w;
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hf = h;
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break;
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default:
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av_log(ctx, AV_LOG_ERROR, "Specified input format is not handled.\n");
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return AVERROR_BUG;
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@ -3318,6 +3408,12 @@ static int config_output(AVFilterLink *outlink)
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w = lrintf(wf / 2.f);
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h = lrintf(hf);
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break;
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case TETRAHEDRON:
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s->out_transform = tetrahedron_to_xyz;
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prepare_out = NULL;
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w = lrintf(wf);
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h = lrintf(hf);
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break;
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default:
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av_log(ctx, AV_LOG_ERROR, "Specified output format is not handled.\n");
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return AVERROR_BUG;
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