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binkaudio: store interleaved overlap samples in BinkAudioContext.
This fixes the requirement for the buffer size to be larger than the number of samples actually decoded.
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@ -59,7 +59,9 @@ typedef struct {
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float root;
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DECLARE_ALIGNED(32, FFTSample, coeffs)[BINK_BLOCK_MAX_SIZE];
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DECLARE_ALIGNED(16, short, previous)[BINK_BLOCK_MAX_SIZE / 16]; ///< coeffs from previous audio block
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DECLARE_ALIGNED(16, int16_t, current)[BINK_BLOCK_MAX_SIZE / 16];
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float *coeffs_ptr[MAX_CHANNELS]; ///< pointers to the coeffs arrays for float_to_int16_interleave
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float *prev_ptr[MAX_CHANNELS]; ///< pointers to the overlap points in the coeffs array
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union {
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RDFTContext rdft;
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DCTContext dct;
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@ -132,8 +134,10 @@ static av_cold int decode_init(AVCodecContext *avctx)
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s->first = 1;
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avctx->sample_fmt = AV_SAMPLE_FMT_S16;
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for (i = 0; i < s->channels; i++)
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for (i = 0; i < s->channels; i++) {
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s->coeffs_ptr[i] = s->coeffs + i * s->frame_len;
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s->prev_ptr[i] = s->coeffs_ptr[i] + s->frame_len - s->overlap_len;
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}
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if (CONFIG_BINKAUDIO_RDFT_DECODER && avctx->codec->id == CODEC_ID_BINKAUDIO_RDFT)
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ff_rdft_init(&s->trans.rdft, frame_len_bits, DFT_C2R);
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@ -256,8 +260,12 @@ static int decode_block(BinkAudioContext *s, short *out, int use_dct)
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s->trans.rdft.rdft_calc(&s->trans.rdft, coeffs);
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}
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s->fmt_conv.float_to_int16_interleave(s->current,
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(const float **)s->prev_ptr,
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s->overlap_len, s->channels);
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s->fmt_conv.float_to_int16_interleave(out, (const float **)s->coeffs_ptr,
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s->frame_len, s->channels);
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s->frame_len - s->overlap_len,
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s->channels);
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if (!s->first) {
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int count = s->overlap_len * s->channels;
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@ -267,8 +275,8 @@ static int decode_block(BinkAudioContext *s, short *out, int use_dct)
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}
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}
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memcpy(s->previous, out + s->block_size,
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s->overlap_len * s->channels * sizeof(*out));
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memcpy(s->previous, s->current,
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s->overlap_len * s->channels * sizeof(*s->previous));
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s->first = 0;
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