configure: Drop redundant header check for d3d11.h

It is detected as a part of the ID3D11VideoDecoder check.
This commit is contained in:
Diego Biurrun 2017-09-24 19:55:25 +02:00
parent 4064f42889
commit e7168d4c0c
1 changed files with 1 additions and 3 deletions

4
configure vendored
View File

@ -1560,7 +1560,6 @@ HEADERS_LIST="
arpa_inet_h
cdio_paranoia_h
cdio_paranoia_paranoia_h
d3d11_h
dispatch_dispatch_h
dev_bktr_ioctl_bt848_h
dev_bktr_ioctl_meteor_h
@ -2193,7 +2192,7 @@ zmbv_decoder_deps="zlib"
zmbv_encoder_deps="zlib"
# hardware accelerators
d3d11va_deps="d3d11_h dxva_h ID3D11VideoDecoder"
d3d11va_deps="dxva_h ID3D11VideoDecoder"
dxva2_deps="dxva2api_h DXVA2_ConfigPictureDecode ole32"
vda_deps="VideoDecodeAcceleration_VDADecoder_h blocks_extension pthreads"
vda_extralibs="-framework CoreFoundation -framework VideoDecodeAcceleration -framework QuartzCore"
@ -4655,7 +4654,6 @@ check_func_headers windows.h Sleep
check_func_headers windows.h VirtualAlloc
check_struct windows.h "CONDITION_VARIABLE" Ptr
check_header d3d11.h
check_header direct.h
check_header dxgidebug.h
check_header dxva.h