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d3d11va: WindowsPhone requires a mutex around ID3D11VideoContext
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@ -13,6 +13,10 @@ libavutil: 2015-08-28
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API changes, most recent first:
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API changes, most recent first:
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2015-xx-xx - xxxxxxx - lavc 57.2.0 - d3d11va.h
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Add av_d3d11va_alloc_context(). This function must from now on be used for
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allocating AVD3D11VAContext.
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2015-xx-xx - lavu 55.0.0
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2015-xx-xx - lavu 55.0.0
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xxxxxxx - Change type of AVPixFmtDescriptor.flags from uint8_t to uint64_t.
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xxxxxxx - Change type of AVPixFmtDescriptor.flags from uint8_t to uint64_t.
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xxxxxxx - Change type of AVComponentDescriptor fields from uint16_t to int
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xxxxxxx - Change type of AVComponentDescriptor fields from uint16_t to int
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@ -581,7 +581,7 @@ OBJS-$(CONFIG_ADPCM_YAMAHA_DECODER) += adpcm.o adpcm_data.o
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OBJS-$(CONFIG_ADPCM_YAMAHA_ENCODER) += adpcmenc.o adpcm_data.o
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OBJS-$(CONFIG_ADPCM_YAMAHA_ENCODER) += adpcmenc.o adpcm_data.o
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# hardware accelerators
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# hardware accelerators
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OBJS-$(CONFIG_D3D11VA) += dxva2.o
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OBJS-$(CONFIG_D3D11VA) += d3d11va.o dxva2.o
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OBJS-$(CONFIG_DXVA2) += dxva2.o
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OBJS-$(CONFIG_DXVA2) += dxva2.o
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OBJS-$(CONFIG_VAAPI) += vaapi.o
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OBJS-$(CONFIG_VAAPI) += vaapi.o
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OBJS-$(CONFIG_VDA) += vda.o
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OBJS-$(CONFIG_VDA) += vda.o
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33
libavcodec/d3d11va.c
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33
libavcodec/d3d11va.c
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@ -0,0 +1,33 @@
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/*
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* Direct3D11 HW acceleration
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*
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* copyright (c) 2015 Steve Lhomme
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*
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* This file is part of Libav.
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*
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* Libav is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* Libav is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with Libav; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "config.h"
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#include "libavutil/mem.h"
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#include "d3d11va.h"
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AVD3D11VAContext *av_d3d11va_alloc_context(void)
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{
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AVD3D11VAContext* res = av_mallocz(sizeof(AVD3D11VAContext));
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res->context_mutex = INVALID_HANDLE_VALUE;
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return res;
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}
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@ -53,8 +53,10 @@
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* to the Direct3D11 Libav HWAccel implementation.
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* to the Direct3D11 Libav HWAccel implementation.
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*
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*
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* The application must make it available as AVCodecContext.hwaccel_context.
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* The application must make it available as AVCodecContext.hwaccel_context.
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*
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* Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext.
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*/
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*/
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struct AVD3D11VAContext {
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typedef struct AVD3D11VAContext {
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/**
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/**
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* D3D11 decoder object
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* D3D11 decoder object
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*/
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*/
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@ -89,7 +91,19 @@ struct AVD3D11VAContext {
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* Private to the Libav AVHWAccel implementation
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* Private to the Libav AVHWAccel implementation
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*/
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*/
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unsigned report_id;
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unsigned report_id;
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};
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/**
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* Mutex to access video_context
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*/
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HANDLE context_mutex;
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} AVD3D11VAContext;
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/**
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* Allocate an AVD3D11VAContext.
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*
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* @return Newly-allocated AVD3D11VAContext or NULL on failure.
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*/
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AVD3D11VAContext *av_d3d11va_alloc_context(void);
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/**
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/**
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* @}
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* @}
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@ -144,10 +144,13 @@ int ff_dxva2_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
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do {
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do {
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#if CONFIG_D3D11VA
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#if CONFIG_D3D11VA
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if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD)
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if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD) {
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if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
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WaitForSingleObjectEx(D3D11VA_CONTEXT(ctx)->context_mutex, INFINITE, FALSE);
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hr = ID3D11VideoContext_DecoderBeginFrame(D3D11VA_CONTEXT(ctx)->video_context, D3D11VA_CONTEXT(ctx)->decoder,
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hr = ID3D11VideoContext_DecoderBeginFrame(D3D11VA_CONTEXT(ctx)->video_context, D3D11VA_CONTEXT(ctx)->decoder,
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ff_dxva2_get_surface(frame),
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ff_dxva2_get_surface(frame),
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0, NULL);
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0, NULL);
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}
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#endif
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#endif
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#if CONFIG_DXVA2
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#if CONFIG_DXVA2
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if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD)
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if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD)
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@ -161,6 +164,11 @@ int ff_dxva2_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
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if (FAILED(hr)) {
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if (FAILED(hr)) {
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av_log(avctx, AV_LOG_ERROR, "Failed to begin frame: 0x%lx\n", hr);
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av_log(avctx, AV_LOG_ERROR, "Failed to begin frame: 0x%lx\n", hr);
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#if CONFIG_D3D11VA
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if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD)
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if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
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ReleaseMutex(D3D11VA_CONTEXT(ctx)->context_mutex);
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#endif
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return -1;
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return -1;
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}
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}
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@ -260,8 +268,11 @@ int ff_dxva2_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
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end:
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end:
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#if CONFIG_D3D11VA
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#if CONFIG_D3D11VA
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if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD)
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if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD) {
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hr = ID3D11VideoContext_DecoderEndFrame(D3D11VA_CONTEXT(ctx)->video_context, D3D11VA_CONTEXT(ctx)->decoder);
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hr = ID3D11VideoContext_DecoderEndFrame(D3D11VA_CONTEXT(ctx)->video_context, D3D11VA_CONTEXT(ctx)->decoder);
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if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
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ReleaseMutex(D3D11VA_CONTEXT(ctx)->context_mutex);
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}
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#endif
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#endif
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#if CONFIG_DXVA2
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#if CONFIG_DXVA2
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if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD)
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if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD)
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@ -29,7 +29,7 @@
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#include "libavutil/version.h"
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#include "libavutil/version.h"
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#define LIBAVCODEC_VERSION_MAJOR 57
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#define LIBAVCODEC_VERSION_MAJOR 57
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#define LIBAVCODEC_VERSION_MINOR 1
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#define LIBAVCODEC_VERSION_MINOR 2
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#define LIBAVCODEC_VERSION_MICRO 0
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#define LIBAVCODEC_VERSION_MICRO 0
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#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \
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#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \
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