h264: allocate some tables per slice contexts, not threads

This is more correct and avoids wasting space when frame threading is
used.
This commit is contained in:
Anton Khirnov 2016-04-13 17:31:27 +02:00
parent e065279529
commit e3c9041cfe
1 changed files with 1 additions and 1 deletions

View File

@ -162,7 +162,7 @@ void ff_h264_free_tables(H264Context *h)
int ff_h264_alloc_tables(H264Context *h)
{
const int big_mb_num = h->mb_stride * (h->mb_height + 1);
const int row_mb_num = h->mb_stride * 2 * h->avctx->thread_count;
const int row_mb_num = h->mb_stride * 2 * h->nb_slice_ctx;
int x, y;
FF_ALLOCZ_OR_GOTO(h->avctx, h->intra4x4_pred_mode,