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Swap back and forward motion vectors to achieve correct picture
Originally committed as revision 6237 to svn://svn.ffmpeg.org/ffmpeg/trunk
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1884a48bee
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@ -2104,6 +2104,16 @@ static always_inline int scale_mv(int value, int bfrac, int inv, int qs)
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*/
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static inline void vc1_b_mc(VC1Context *v, int dmv_x[2], int dmv_y[2], int direct, int mode)
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{
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int t;
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//XXX: more elegant solution is possible
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t = v->s.mv[0][0][0];
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v->s.mv[0][0][0] = v->s.mv[1][0][0];
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v->s.mv[1][0][0] = t;
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t = v->s.mv[0][0][1];
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v->s.mv[0][0][1] = v->s.mv[1][0][1];
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v->s.mv[1][0][1] = t;
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if(direct) {
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vc1_mc_1mv(v, 0);
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vc1_interp_mc(v);
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@ -2115,7 +2125,7 @@ static inline void vc1_b_mc(VC1Context *v, int dmv_x[2], int dmv_y[2], int direc
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return;
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}
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vc1_mc_1mv(v, (mode == BMV_TYPE_FORWARD));
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vc1_mc_1mv(v, (mode == BMV_TYPE_BACKWARD));
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}
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static inline void vc1_pred_b_mv(VC1Context *v, int dmv_x[2], int dmv_y[2], int direct, int mvtype)
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