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mpeg4videodec: move sprite_{shift,traj} from MpegEncContext to Mpeg4DecContext
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513d849bb6
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@ -68,6 +68,10 @@ typedef struct Mpeg4DecContext {
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int vol_sprite_usage;
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int sprite_brightness_change;
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int num_sprite_warping_points;
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///< sprite trajectory points
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uint16_t sprite_traj[4][2];
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///< sprite shift [isChroma]
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int sprite_shift[2];
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// reversible vlc
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int rvlc;
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@ -188,11 +188,11 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
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y = get_xbits(gb, length);
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skip_bits1(gb); /* marker bit */
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s->sprite_traj[i][0] = d[i][0] = x;
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s->sprite_traj[i][1] = d[i][1] = y;
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ctx->sprite_traj[i][0] = d[i][0] = x;
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ctx->sprite_traj[i][1] = d[i][1] = y;
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}
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for (; i < 4; i++)
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s->sprite_traj[i][0] = s->sprite_traj[i][1] = 0;
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ctx->sprite_traj[i][0] = ctx->sprite_traj[i][1] = 0;
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while ((1 << alpha) < w)
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alpha++;
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@ -250,8 +250,8 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
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s->sprite_delta[0][1] =
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s->sprite_delta[1][0] = 0;
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s->sprite_delta[1][1] = a;
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s->sprite_shift[0] =
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s->sprite_shift[1] = 0;
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ctx->sprite_shift[0] =
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ctx->sprite_shift[1] = 0;
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break;
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case 1: // GMC only
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s->sprite_offset[0][0] = sprite_ref[0][0] - a * vop_ref[0][0];
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@ -264,8 +264,8 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
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s->sprite_delta[0][1] =
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s->sprite_delta[1][0] = 0;
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s->sprite_delta[1][1] = a;
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s->sprite_shift[0] =
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s->sprite_shift[1] = 0;
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ctx->sprite_shift[0] =
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ctx->sprite_shift[1] = 0;
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break;
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case 2:
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s->sprite_offset[0][0] = (sprite_ref[0][0] << (alpha + rho)) +
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@ -293,8 +293,8 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
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s->sprite_delta[1][0] = (-r * sprite_ref[0][1] + virtual_ref[0][1]);
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s->sprite_delta[1][1] = (-r * sprite_ref[0][0] + virtual_ref[0][0]);
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s->sprite_shift[0] = alpha + rho;
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s->sprite_shift[1] = alpha + rho + 2;
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ctx->sprite_shift[0] = alpha + rho;
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ctx->sprite_shift[1] = alpha + rho + 2;
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break;
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case 3:
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min_ab = FFMIN(alpha, beta);
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@ -329,35 +329,35 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
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s->sprite_delta[1][0] = (-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3;
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s->sprite_delta[1][1] = (-r * sprite_ref[0][1] + virtual_ref[1][1]) * w3;
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s->sprite_shift[0] = alpha + beta + rho - min_ab;
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s->sprite_shift[1] = alpha + beta + rho - min_ab + 2;
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ctx->sprite_shift[0] = alpha + beta + rho - min_ab;
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ctx->sprite_shift[1] = alpha + beta + rho - min_ab + 2;
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break;
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}
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/* try to simplify the situation */
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if (s->sprite_delta[0][0] == a << s->sprite_shift[0] &&
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if (s->sprite_delta[0][0] == a << ctx->sprite_shift[0] &&
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s->sprite_delta[0][1] == 0 &&
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s->sprite_delta[1][0] == 0 &&
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s->sprite_delta[1][1] == a << s->sprite_shift[0]) {
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s->sprite_offset[0][0] >>= s->sprite_shift[0];
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s->sprite_offset[0][1] >>= s->sprite_shift[0];
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s->sprite_offset[1][0] >>= s->sprite_shift[1];
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s->sprite_offset[1][1] >>= s->sprite_shift[1];
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s->sprite_delta[1][1] == a << ctx->sprite_shift[0]) {
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s->sprite_offset[0][0] >>= ctx->sprite_shift[0];
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s->sprite_offset[0][1] >>= ctx->sprite_shift[0];
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s->sprite_offset[1][0] >>= ctx->sprite_shift[1];
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s->sprite_offset[1][1] >>= ctx->sprite_shift[1];
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s->sprite_delta[0][0] = a;
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s->sprite_delta[0][1] = 0;
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s->sprite_delta[1][0] = 0;
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s->sprite_delta[1][1] = a;
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s->sprite_shift[0] = 0;
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s->sprite_shift[1] = 0;
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ctx->sprite_shift[0] = 0;
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ctx->sprite_shift[1] = 0;
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s->real_sprite_warping_points = 1;
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} else {
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int shift_y = 16 - s->sprite_shift[0];
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int shift_c = 16 - s->sprite_shift[1];
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int shift_y = 16 - ctx->sprite_shift[0];
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int shift_c = 16 - ctx->sprite_shift[1];
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for (i = 0; i < 2; i++) {
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s->sprite_offset[0][i] <<= shift_y;
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s->sprite_offset[1][i] <<= shift_c;
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s->sprite_delta[0][i] <<= shift_y;
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s->sprite_delta[1][i] <<= shift_y;
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s->sprite_shift[i] = 16;
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ctx->sprite_shift[i] = 16;
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}
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s->real_sprite_warping_points = ctx->num_sprite_warping_points;
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}
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@ -493,7 +493,7 @@ static inline int get_amv(Mpeg4DecContext *ctx, int n)
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} else {
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dx = s->sprite_delta[n][0];
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dy = s->sprite_delta[n][1];
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shift = s->sprite_shift[0];
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shift = ctx->sprite_shift[0];
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if (n)
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dy -= 1 << (shift + a + 1);
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else
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@ -580,10 +580,8 @@ typedef struct MpegEncContext {
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uint16_t pp_field_time;
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uint16_t pb_field_time; ///< like above, just for interlaced
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int real_sprite_warping_points;
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uint16_t sprite_traj[4][2]; ///< sprite trajectory points
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int sprite_offset[2][2]; ///< sprite offset[isChroma][isMVY]
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int sprite_delta[2][2]; ///< sprite_delta [isY][isMVY]
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int sprite_shift[2]; ///< sprite shift [isChroma]
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int mcsel;
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int quant_precision;
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int quarter_sample; ///< 1->qpel, 0->half pel ME/MC
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@ -75,8 +75,8 @@ static int vaapi_mpeg4_start_frame(AVCodecContext *avctx, av_unused const uint8_
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pic_param->vol_fields.bits.resync_marker_disable = !ctx->resync_marker;
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pic_param->no_of_sprite_warping_points = ctx->num_sprite_warping_points;
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for (i = 0; i < ctx->num_sprite_warping_points && i < 3; i++) {
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pic_param->sprite_trajectory_du[i] = s->sprite_traj[i][0];
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pic_param->sprite_trajectory_dv[i] = s->sprite_traj[i][1];
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pic_param->sprite_trajectory_du[i] = ctx->sprite_traj[i][0];
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pic_param->sprite_trajectory_dv[i] = ctx->sprite_traj[i][1];
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}
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pic_param->quant_precision = s->quant_precision;
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pic_param->vop_fields.value = 0; /* reset all bits */
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