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Add some more missing codecs and update names to match the codec long_name.
Originally committed as revision 17710 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -81,7 +81,7 @@ library:
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@tab Only embedded audio is decoded.
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@item FLI/FLC/FLX animation @tab @tab X
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@tab .fli/.flc files
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@item FLV @tab X @tab X
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@item Flash Video (FLV) @tab @tab X
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@tab Macromedia Flash video files
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@item framecrc testing format @tab X @tab
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@item FunCom ISS @tab @tab X
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@ -90,8 +90,7 @@ library:
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@item GXF @tab X @tab X
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@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
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playout servers.
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@item id Cinematic @tab @tab X
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@tab Used in Quake II.
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@item id Quake II CIN video @tab @tab X
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@item id RoQ @tab X @tab X
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@tab Used in Quake III, Jedi Knight 2, other computer games.
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@item IFF @tab @tab X
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@ -304,6 +303,7 @@ following image formats are supported:
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@tab fourcc: VCR1
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@item ATI VCR2 @tab @tab X
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@tab fourcc: VCR2
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@item Autodesk Animator Flic video @tab @tab X
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@item Autodesk RLE @tab @tab X
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@tab fourcc: AASC
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@item AVS (Audio Video Standard) video @tab @tab X
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@ -338,56 +338,61 @@ following image formats are supported:
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@tab Codec originally used in Feeble Files game.
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@item Electronic Arts CMV video @tab @tab X
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@tab Used in NHL 95 game.
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@item Electronic Arts TGV @tab @tab X
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@item Electronic Arts TGQ @tab @tab X
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@item Electronic Arts TQI @tab @tab X
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@item FFmpeg Video 1 @tab X @tab X
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@item Electronic Arts TGV video @tab @tab X
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@item Electronic Arts TGQ video @tab @tab X
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@item Electronic Arts TQI video @tab @tab X
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@item Escape 124 @tab @tab X
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@item FFmpeg codec #1 @tab X @tab X
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@tab experimental lossless codec (fourcc: FFV1)
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@item Flash Screen Video @tab X @tab X
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@item Flash Screen Video v1 @tab X @tab X
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@tab fourcc: FSV1
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@item FLIC video @tab @tab X
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@item FLV @tab X @tab X
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@item Flash Video (FLV) @tab X @tab X
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@tab Sorenson H.263 used in Flash
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@item Fraps FPS1 @tab @tab X
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@item Fraps @tab @tab X
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@item H.261 @tab X @tab X
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@item H.263(+) @tab X @tab X
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@tab also known as RealVideo 1.0
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@item H.264 @tab E @tab X
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@item H.263 / H.263-1996 @tab X @tab X
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@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
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@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
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@tab encoding supported through external library libx264
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@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X
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@item HuffYUV @tab X @tab X
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@item HuffYUV FFmpeg variant @tab X @tab X
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@item IBM Ultimotion @tab @tab X
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@tab fourcc: ULTI
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@item id Cinematic video @tab @tab X
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@tab Used in Quake II.
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@item id RoQ @tab X @tab X
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@tab Used in Quake III, Jedi Knight 2, other computer games.
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@item Intel H.263 @tab @tab X
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@item Intel Indeo 2 @tab @tab X
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@item Intel Indeo 3 @tab @tab X
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@item Interplay C93 @tab @tab X
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@item Interplay C93 @tab @tab X
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@tab Used in the game Cyberia from Interplay.
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@item Interplay Video @tab @tab X
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@item Interplay MVE video @tab @tab X
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@tab Used in Interplay .MVE files.
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@item JPEG-LS @tab X @tab X
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@tab fourcc: MJLS, lossless and near-lossless is supported.
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@item KMVC @tab @tab X
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@item Karl Morton's video codec @tab @tab X
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@tab Codec used in Worms games.
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@item LCL (LossLess Codec Library) MSZH @tab @tab X
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@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
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@item LOCO @tab @tab X
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@item lossless MJPEG @tab X @tab X
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@item Microsoft RLE @tab @tab X
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@item Microsoft Video-1 @tab @tab X
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@item Microsoft Video 1 @tab @tab X
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@item Mimic @tab @tab X
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@tab Used in MSN Messenger Webcam streams.
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@item Miro VideoXL @tab @tab X
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@tab fourcc: VIXL
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@item MJPEG (Motion JPEG) @tab X @tab X
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@item Motion Pixels Video @tab @tab X
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@item MPEG-1 @tab X @tab X
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@item MPEG-2 @tab X @tab X
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@item MPEG-4 @tab X @tab X
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@item MSMPEG4 V1 @tab X @tab X
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@item MSMPEG4 V2 @tab X @tab X
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@item MSMPEG4 V3 @tab X @tab X
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@item MSZH @tab @tab X
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@tab Part of LCL
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@item Motion Pixels video @tab @tab X
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@item MPEG-1 video @tab X @tab X
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@item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X
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@item MPEG-1/2 video (VDPAU acceleration) @tab @tab X
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@item MPEG-2 video @tab X @tab X
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@item MPEG-4 part 2 @tab X @tab X
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@ libxvidcore can be used alternatively for encoding.
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@item MPEG-4 part 2 Microsoft variant version 1 @tab X @tab X
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@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
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@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
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@item Nintendo Gamecube THP video @tab @tab X
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@item On2 VP3 @tab @tab X
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@tab still experimental
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@ -432,6 +437,7 @@ following image formats are supported:
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@item VMware Screen Codec / VMware Video @tab @tab X
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@tab Codec used in videos captured by VMware.
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@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
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@item Windows Media Video 7 @tab X @tab X
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@item Windows Media Video 8 @tab X @tab X
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@item Windows Media Video 9 @tab @tab X
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@tab not completely working
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@ -465,8 +471,6 @@ following image formats are supported:
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@tab supported through external library libamrwb
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@item Apple lossless audio @tab X @tab X
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@tab QuickTime fourcc 'alac'
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@item Apple MACE 3 @tab @tab X
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@item Apple MACE 6 @tab @tab X
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@item Atrac 3 @tab @tab X
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@item CDROM XA ADPCM @tab @tab X
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@item Delphine Software International CIN audio @tab @tab X
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@ -487,11 +491,12 @@ following image formats are supported:
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@item Electronic Arts R3 ADPCM @tab @tab X
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@item Electronic Arts XAS ADPCM @tab @tab X
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@item Enhanced AC-3 @tab @tab X
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@item FLAC lossless audio @tab IX @tab X
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@item G.726 ADPCM @tab X @tab X
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@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
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@item G.726 ADPCM @tab X @tab X
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@item G.729 @tab @tab X
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@item GSM @tab E @tab E
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@tab supported through external library libgsm
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@item GSM_MS @tab E @tab E
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@item GSM Microsoft variant @tab E @tab E
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@tab supported through external library libgsm
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@item id RoQ DPCM @tab X @tab X
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@tab Used in Quake III, Jedi Knight 2, other computer games.
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@ -504,7 +509,7 @@ following image formats are supported:
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@item IMA Loki SDL MJPEG ADPCM @tab @tab X
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@item IMA WAV ADPCM @tab X @tab X
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@item IMA Westwood ADPCM @tab @tab X
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@item Intel Music Coder @tab @tab X
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@item IMC (Intel Music Coder) @tab @tab X
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@item Interplay DPCM @tab @tab X
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@tab Used in various Interplay computer games.
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@item ISS IMA ADPCM @tab @tab X
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@ -513,17 +518,20 @@ following image formats are supported:
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@tab Used in some Sega Saturn console games.
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@item IMA Duck DK4 ADPCM @tab @tab X
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@tab Used in some Sega Saturn console games.
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@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
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@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
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@item Microsoft ADPCM @tab X @tab X
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@item MLP/TrueHD @tab @tab X
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@item MLP(Meridian Lossless Packing)/TrueHD @tab @tab X
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@tab Used in DVD-Audio and Blu-Ray discs.
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@item Monkey's Audio @tab @tab X
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@tab Only versions 3.97-3.99 are supported.
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@item MPEG audio layer 3 @tab E @tab IX
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@tab encoding supported through external library LAME
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@item MPEG audio layer 2 @tab IX @tab IX
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@item MP1 (MPEG audio layer 1) @tab @tab IX
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@item MP2 (MPEG audio layer 2) @tab IX @tab IX
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@item MP3 (MPEG audio layer 3) @tab E @tab IX
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@tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
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@item MS IMA ADPCM @tab X @tab X
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@item Musepack @tab @tab X
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@tab SV7 and SV8 are supported.
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@item Musepack SV7 @tab @tab X
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@item Musepack SV8 @tab @tab X
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@item Nellymoser ASAO @tab X @tab X
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@item Nintendo Gamecube THP ADPCM @tab @tab X
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@item QCELP / PureVoice @tab @tab X
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@ -558,7 +566,8 @@ following image formats are supported:
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@item Speex @tab @tab E
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@tab supported through external library libspeex
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@item True Audio (TTA) @tab @tab X
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@item Vorbis @tab X @tab X
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@item Vorbis @tab E @tab X
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@ A native but very primitive encoder exists.
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@item WavPack @tab @tab X
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@item Westwood Studios IMA ADPCM @tab @tab X
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@tab Used in Westwood Studios games like Command and Conquer.
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