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SBR DSP: unroll sum_square
The length is even, so some unrolling can be performed. Timings are for x86: - 32bits: 102c -> 82c - 64bits: 82c -> 69c Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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@ -35,13 +35,18 @@ static void sbr_sum64x5_c(float *z)
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static float sbr_sum_square_c(float (*x)[2], int n)
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{
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float sum = 0.0f;
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float sum0 = 0.0f, sum1 = 0.0f;
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int i;
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for (i = 0; i < n; i++)
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sum += x[i][0] * x[i][0] + x[i][1] * x[i][1];
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for (i = 0; i < n; i += 2)
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{
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sum0 += x[i + 0][0] * x[i + 0][0];
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sum1 += x[i + 0][1] * x[i + 0][1];
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sum0 += x[i + 1][0] * x[i + 1][0];
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sum1 += x[i + 1][1] * x[i + 1][1];
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}
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return sum;
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return sum0 + sum1;
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}
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static void sbr_neg_odd_64_c(float *x)
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