ffplay: use SDL2 audio API

It allows us to specify what kind of audio parameter changes are allowed.

Should fix ticket #6721.

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2017-11-04 19:31:54 +01:00
parent cb618da8d3
commit d68a557df4
1 changed files with 5 additions and 4 deletions

View File

@ -362,6 +362,7 @@ static AVPacket flush_pkt;
static SDL_Window *window;
static SDL_Renderer *renderer;
static SDL_RendererInfo renderer_info = {0};
static SDL_AudioDeviceID audio_dev;
static const struct TextureFormatEntry {
enum AVPixelFormat format;
@ -1192,7 +1193,7 @@ static void stream_component_close(VideoState *is, int stream_index)
switch (codecpar->codec_type) {
case AVMEDIA_TYPE_AUDIO:
decoder_abort(&is->auddec, &is->sampq);
SDL_CloseAudio();
SDL_CloseAudioDevice(audio_dev);
decoder_destroy(&is->auddec);
swr_free(&is->swr_ctx);
av_freep(&is->audio_buf1);
@ -2451,7 +2452,7 @@ static void sdl_audio_callback(void *opaque, Uint8 *stream, int len)
else {
memset(stream, 0, len1);
if (!is->muted && is->audio_buf)
SDL_MixAudio(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1, is->audio_volume);
SDL_MixAudioFormat(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, AUDIO_S16SYS, len1, is->audio_volume);
}
len -= len1;
stream += len1;
@ -2496,7 +2497,7 @@ static int audio_open(void *opaque, int64_t wanted_channel_layout, int wanted_nb
wanted_spec.samples = FFMAX(SDL_AUDIO_MIN_BUFFER_SIZE, 2 << av_log2(wanted_spec.freq / SDL_AUDIO_MAX_CALLBACKS_PER_SEC));
wanted_spec.callback = sdl_audio_callback;
wanted_spec.userdata = opaque;
while (SDL_OpenAudio(&wanted_spec, &spec) < 0) {
while (!(audio_dev = SDL_OpenAudioDevice(NULL, 0, &wanted_spec, &spec, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | SDL_AUDIO_ALLOW_CHANNELS_CHANGE))) {
av_log(NULL, AV_LOG_WARNING, "SDL_OpenAudio (%d channels, %d Hz): %s\n",
wanted_spec.channels, wanted_spec.freq, SDL_GetError());
wanted_spec.channels = next_nb_channels[FFMIN(7, wanted_spec.channels)];
@ -2659,7 +2660,7 @@ static int stream_component_open(VideoState *is, int stream_index)
}
if ((ret = decoder_start(&is->auddec, audio_thread, is)) < 0)
goto out;
SDL_PauseAudio(0);
SDL_PauseAudioDevice(audio_dev, 0);
break;
case AVMEDIA_TYPE_VIDEO:
is->video_stream = stream_index;