mirror of https://git.ffmpeg.org/ffmpeg.git
ffplay: use SDL2 audio API
It allows us to specify what kind of audio parameter changes are allowed. Should fix ticket #6721. Signed-off-by: Marton Balint <cus@passwd.hu>
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@ -362,6 +362,7 @@ static AVPacket flush_pkt;
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static SDL_Window *window;
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static SDL_Renderer *renderer;
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static SDL_RendererInfo renderer_info = {0};
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static SDL_AudioDeviceID audio_dev;
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static const struct TextureFormatEntry {
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enum AVPixelFormat format;
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@ -1192,7 +1193,7 @@ static void stream_component_close(VideoState *is, int stream_index)
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switch (codecpar->codec_type) {
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case AVMEDIA_TYPE_AUDIO:
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decoder_abort(&is->auddec, &is->sampq);
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SDL_CloseAudio();
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SDL_CloseAudioDevice(audio_dev);
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decoder_destroy(&is->auddec);
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swr_free(&is->swr_ctx);
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av_freep(&is->audio_buf1);
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@ -2451,7 +2452,7 @@ static void sdl_audio_callback(void *opaque, Uint8 *stream, int len)
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else {
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memset(stream, 0, len1);
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if (!is->muted && is->audio_buf)
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SDL_MixAudio(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1, is->audio_volume);
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SDL_MixAudioFormat(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, AUDIO_S16SYS, len1, is->audio_volume);
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}
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len -= len1;
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stream += len1;
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@ -2496,7 +2497,7 @@ static int audio_open(void *opaque, int64_t wanted_channel_layout, int wanted_nb
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wanted_spec.samples = FFMAX(SDL_AUDIO_MIN_BUFFER_SIZE, 2 << av_log2(wanted_spec.freq / SDL_AUDIO_MAX_CALLBACKS_PER_SEC));
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wanted_spec.callback = sdl_audio_callback;
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wanted_spec.userdata = opaque;
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while (SDL_OpenAudio(&wanted_spec, &spec) < 0) {
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while (!(audio_dev = SDL_OpenAudioDevice(NULL, 0, &wanted_spec, &spec, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | SDL_AUDIO_ALLOW_CHANNELS_CHANGE))) {
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av_log(NULL, AV_LOG_WARNING, "SDL_OpenAudio (%d channels, %d Hz): %s\n",
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wanted_spec.channels, wanted_spec.freq, SDL_GetError());
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wanted_spec.channels = next_nb_channels[FFMIN(7, wanted_spec.channels)];
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@ -2659,7 +2660,7 @@ static int stream_component_open(VideoState *is, int stream_index)
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}
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if ((ret = decoder_start(&is->auddec, audio_thread, is)) < 0)
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goto out;
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SDL_PauseAudio(0);
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SDL_PauseAudioDevice(audio_dev, 0);
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break;
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case AVMEDIA_TYPE_VIDEO:
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is->video_stream = stream_index;
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