ffplay: add frame drop statistics

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2011-10-19 01:17:52 +02:00
parent 8f17a8efd6
commit d54af906a4
1 changed files with 6 additions and 1 deletions

View File

@ -172,6 +172,8 @@ typedef struct VideoState {
struct SwrContext *swr_ctx; struct SwrContext *swr_ctx;
double audio_current_pts; double audio_current_pts;
double audio_current_pts_drift; double audio_current_pts_drift;
int frame_drops_early;
int frame_drops_late;
enum ShowMode { enum ShowMode {
SHOW_MODE_NONE = -1, SHOW_MODE_VIDEO = 0, SHOW_MODE_WAVES, SHOW_MODE_RDFT, SHOW_MODE_NB SHOW_MODE_NONE = -1, SHOW_MODE_VIDEO = 0, SHOW_MODE_WAVES, SHOW_MODE_RDFT, SHOW_MODE_NB
@ -1172,6 +1174,7 @@ retry:
if((framedrop>0 || (framedrop && is->audio_st)) && time > is->frame_timer + duration){ if((framedrop>0 || (framedrop && is->audio_st)) && time > is->frame_timer + duration){
if(is->pictq_size > 1){ if(is->pictq_size > 1){
is->frame_drops_late++;
pictq_next_picture(is); pictq_next_picture(is);
goto retry; goto retry;
} }
@ -1257,9 +1260,10 @@ retry:
av_diff = 0; av_diff = 0;
if (is->audio_st && is->video_st) if (is->audio_st && is->video_st)
av_diff = get_audio_clock(is) - get_video_clock(is); av_diff = get_audio_clock(is) - get_video_clock(is);
printf("%7.2f A-V:%7.3f aq=%5dKB vq=%5dKB sq=%5dB f=%"PRId64"/%"PRId64" \r", printf("%7.2f A-V:%7.3f fd=%4d aq=%5dKB vq=%5dKB sq=%5dB f=%"PRId64"/%"PRId64" \r",
get_master_clock(is), get_master_clock(is),
av_diff, av_diff,
is->frame_drops_early + is->frame_drops_late,
aqsize / 1024, aqsize / 1024,
vqsize / 1024, vqsize / 1024,
sqsize, sqsize,
@ -1504,6 +1508,7 @@ static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacke
clockdiff + ptsdiff - is->frame_last_filter_delay < 0) { clockdiff + ptsdiff - is->frame_last_filter_delay < 0) {
is->frame_last_dropped_pos = pkt->pos; is->frame_last_dropped_pos = pkt->pos;
is->frame_last_dropped_pts = dpts; is->frame_last_dropped_pts = dpts;
is->frame_drops_early++;
ret = 0; ret = 0;
} }
} }