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ac3dec: Remove write-only channel_layout field from AC3DecodeContext
Signed-off-by: Diego Biurrun <diego@biurrun.de>
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@ -261,7 +261,6 @@ static int parse_frame_header(AC3DecodeContext *s)
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s->bit_alloc_params.sr_code = hdr.sr_code;
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s->bitstream_mode = hdr.bitstream_mode;
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s->channel_mode = hdr.channel_mode;
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s->channel_layout = hdr.channel_layout;
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s->lfe_on = hdr.lfe_on;
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s->bit_alloc_params.sr_shift = hdr.sr_shift;
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s->sample_rate = hdr.sample_rate;
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@ -81,7 +81,6 @@ typedef struct AC3DecodeContext {
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int num_blocks; ///< number of audio blocks
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int bitstream_mode; ///< bitstream mode (bsmod)
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int channel_mode; ///< channel mode (acmod)
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int channel_layout; ///< channel layout
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int lfe_on; ///< lfe channel in use
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int channel_map; ///< custom channel map
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int center_mix_level; ///< Center mix level index
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