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aud: support Westwood SND1 audio in AUD files.
Fixes decoding of the handful of "death scream" samples from "Command and Conquer" that use SND1. e.g. http://samples.libav.org/game-formats/westwood-aud/nuyell1.aud http://samples.libav.org/game-formats/westwood-aud/nuyell7.aud
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@ -79,7 +79,7 @@ static int wsaud_probe(AVProbeData *p)
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/* note: only check for WS IMA (type 99) right now since there is no
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/* note: only check for WS IMA (type 99) right now since there is no
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* support for type 1 */
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* support for type 1 */
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if (p->buf[11] != 99)
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if (p->buf[11] != 99 && p->buf[11] != 1)
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return 0;
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return 0;
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/* read ahead to the first audio chunk and validate the first header signature */
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/* read ahead to the first audio chunk and validate the first header signature */
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@ -103,6 +103,8 @@ static int wsaud_read_header(AVFormatContext *s,
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wsaud->audio_samplerate = AV_RL16(&header[0]);
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wsaud->audio_samplerate = AV_RL16(&header[0]);
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if (header[11] == 99)
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if (header[11] == 99)
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wsaud->audio_type = CODEC_ID_ADPCM_IMA_WS;
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wsaud->audio_type = CODEC_ID_ADPCM_IMA_WS;
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else if (header[11] == 1)
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wsaud->audio_type = CODEC_ID_WESTWOOD_SND1;
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else
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else
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return AVERROR_INVALIDDATA;
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return AVERROR_INVALIDDATA;
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@ -121,10 +123,10 @@ static int wsaud_read_header(AVFormatContext *s,
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st->codec->codec_tag = 0; /* no tag */
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st->codec->codec_tag = 0; /* no tag */
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st->codec->channels = wsaud->audio_channels;
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st->codec->channels = wsaud->audio_channels;
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st->codec->sample_rate = wsaud->audio_samplerate;
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st->codec->sample_rate = wsaud->audio_samplerate;
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st->codec->bits_per_coded_sample = wsaud->audio_bits;
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if (st->codec->codec_id == CODEC_ID_ADPCM_IMA_WS) {
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st->codec->bit_rate = st->codec->channels * st->codec->sample_rate *
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st->codec->bits_per_coded_sample = 4;
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st->codec->bits_per_coded_sample / 4;
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st->codec->bit_rate = st->codec->channels * st->codec->sample_rate * 4;
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st->codec->block_align = st->codec->channels * st->codec->bits_per_coded_sample;
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}
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wsaud->audio_stream_index = st->index;
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wsaud->audio_stream_index = st->index;
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wsaud->audio_frame_counter = 0;
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wsaud->audio_frame_counter = 0;
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@ -140,6 +142,7 @@ static int wsaud_read_packet(AVFormatContext *s,
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unsigned char preamble[AUD_CHUNK_PREAMBLE_SIZE];
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unsigned char preamble[AUD_CHUNK_PREAMBLE_SIZE];
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unsigned int chunk_size;
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unsigned int chunk_size;
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int ret = 0;
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int ret = 0;
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AVStream *st = s->streams[wsaud->audio_stream_index];
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if (avio_read(pb, preamble, AUD_CHUNK_PREAMBLE_SIZE) !=
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if (avio_read(pb, preamble, AUD_CHUNK_PREAMBLE_SIZE) !=
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AUD_CHUNK_PREAMBLE_SIZE)
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AUD_CHUNK_PREAMBLE_SIZE)
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@ -150,15 +153,32 @@ static int wsaud_read_packet(AVFormatContext *s,
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return AVERROR_INVALIDDATA;
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return AVERROR_INVALIDDATA;
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chunk_size = AV_RL16(&preamble[0]);
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chunk_size = AV_RL16(&preamble[0]);
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if (st->codec->codec_id == CODEC_ID_WESTWOOD_SND1) {
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/* For Westwood SND1 audio we need to add the output size and input
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size to the start of the packet to match what is in VQA.
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Specifically, this is needed to signal when a packet should be
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decoding as raw 8-bit pcm or variable-size ADPCM. */
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int out_size = AV_RL16(&preamble[2]);
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if ((ret = av_new_packet(pkt, chunk_size + 4)))
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return ret;
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if ((ret = avio_read(pb, &pkt->data[4], chunk_size)) != chunk_size)
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return ret < 0 ? ret : AVERROR(EIO);
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AV_WL16(&pkt->data[0], out_size);
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AV_WL16(&pkt->data[2], chunk_size);
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pkt->duration = out_size;
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} else {
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ret= av_get_packet(pb, pkt, chunk_size);
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ret= av_get_packet(pb, pkt, chunk_size);
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if (ret != chunk_size)
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if (ret != chunk_size)
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return AVERROR(EIO);
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return AVERROR(EIO);
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pkt->stream_index = wsaud->audio_stream_index;
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pkt->pts = wsaud->audio_frame_counter;
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pkt->pts = wsaud->audio_frame_counter;
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pkt->pts /= wsaud->audio_samplerate;
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pkt->pts /= wsaud->audio_samplerate;
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/* 2 samples/byte, 1 or 2 samples per frame depending on stereo */
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/* 2 samples/byte, 1 or 2 samples per frame depending on stereo */
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wsaud->audio_frame_counter += (chunk_size * 2) / wsaud->audio_channels;
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wsaud->audio_frame_counter += (chunk_size * 2) / wsaud->audio_channels;
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}
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pkt->stream_index = st->index;
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return ret;
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return ret;
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}
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}
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