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deshake: misc style fixes.
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@ -251,7 +251,7 @@ static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
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int contrast;
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int pos;
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double *angles= av_malloc(sizeof(double)*width*height/(16*deshake->blocksize));
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double *angles = av_malloc(sizeof(*angles) * width * height / (16 * deshake->blocksize));
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double totalangles = 0;
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int center_x = 0, center_y = 0;
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