Implement framedrop.

Replace SDL timer by a seperate thread, more accurate and less annoying.
frame drop is enabled by default, bug reports welcome.
Fixes issue1191

Originally committed as revision 22452 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
Michael Niedermayer 2010-03-11 02:35:04 +00:00
parent 5de91783bf
commit d38c9e7a91
1 changed files with 73 additions and 43 deletions

116
ffplay.c
View File

@ -48,6 +48,9 @@
#undef main /* We don't want SDL to override our main() */
#endif
#include <unistd.h>
#include <assert.h>
const char program_name[] = "FFplay";
const int program_birth_year = 2003;
@ -66,6 +69,8 @@ const int program_birth_year = 2003;
/* no AV correction is done if too big error */
#define AV_NOSYNC_THRESHOLD 10.0
#define FRAME_SKIP_FACTOR 0.05
/* maximum audio speed change to get correct sync */
#define SAMPLE_CORRECTION_PERCENT_MAX 10
@ -93,11 +98,11 @@ typedef struct PacketQueue {
typedef struct VideoPicture {
double pts; ///<presentation time stamp for this picture
double target_clock; ///<av_gettime() time at which this should be displayed ideally
int64_t pos; ///<byte position in file
SDL_Overlay *bmp;
int width, height; /* source height & width */
int allocated;
SDL_TimerID timer_id;
enum PixelFormat pix_fmt;
#if CONFIG_AVFILTER
@ -119,6 +124,7 @@ enum {
typedef struct VideoState {
SDL_Thread *parse_tid;
SDL_Thread *video_tid;
SDL_Thread *refresh_tid;
AVInputFormat *iformat;
int no_background;
int abort_request;
@ -206,6 +212,10 @@ typedef struct VideoState {
#if CONFIG_AVFILTER
AVFilterContext *out_video_filter; ///<the last filter in the video chain
#endif
float skip_frames;
float skip_frames_index;
int refresh;
} VideoState;
static void show_help(void);
@ -249,6 +259,7 @@ static int error_recognition = FF_ER_CAREFUL;
static int error_concealment = 3;
static int decoder_reorder_pts= -1;
static int autoexit;
static int framedrop=1;
#if CONFIG_AVFILTER
static char *vfilters = NULL;
#endif
@ -999,20 +1010,20 @@ static void video_display(VideoState *is)
video_image_display(is);
}
static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque)
static int refresh_thread(void *opaque)
{
VideoState *is= opaque;
while(!is->abort_request){
SDL_Event event;
event.type = FF_REFRESH_EVENT;
event.user.data1 = opaque;
if(!is->refresh){
is->refresh=1;
SDL_PushEvent(&event);
return 0; /* 0 means stop timer */
}
/* schedule a video refresh in 'delay' ms */
static SDL_TimerID schedule_refresh(VideoState *is, int delay)
{
if(!delay) delay=1; //SDL seems to be buggy when the delay is 0
return SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
}
usleep(5000); //FIXME ideally we should wait the correct time but SDLs event passing is so slow it would be silly
}
return 0;
}
/* get the current audio clock value */
@ -1097,9 +1108,9 @@ static void stream_pause(VideoState *is)
is->paused = !is->paused;
}
static double compute_frame_delay(double frame_current_pts, VideoState *is)
static double compute_target_time(double frame_current_pts, VideoState *is)
{
double actual_delay, delay, sync_threshold, diff;
double delay, sync_threshold, diff;
/* compute nominal delay */
delay = frame_current_pts - is->frame_last_pts;
@ -1129,22 +1140,13 @@ static double compute_frame_delay(double frame_current_pts, VideoState *is)
delay = 2 * delay;
}
}
is->frame_timer += delay;
/* compute the REAL delay (we need to do that to avoid
long term errors */
actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
if (actual_delay < 0.010) {
/* XXX: should skip picture */
actual_delay = 0.010;
}
#if defined(DEBUG_SYNC)
printf("video: delay=%0.3f actual_delay=%0.3f pts=%0.3f A-V=%f\n",
delay, actual_delay, frame_current_pts, -diff);
#endif
return actual_delay;
return is->frame_timer;
}
/* called to display each frame */
@ -1156,16 +1158,42 @@ static void video_refresh_timer(void *opaque)
SubPicture *sp, *sp2;
if (is->video_st) {
retry:
if (is->pictq_size == 0) {
fprintf(stderr, "Internal error detected in the SDL timer\n");
//nothing to do, no picture to display in the que
} else {
double time= av_gettime()/1000000.0;
double next_target;
/* dequeue the picture */
vp = &is->pictq[is->pictq_rindex];
if(time < vp->target_clock)
return;
/* update current video pts */
is->video_current_pts = vp->pts;
is->video_current_pts_drift = is->video_current_pts - av_gettime() / 1000000.0;
is->video_current_pts_drift = is->video_current_pts - time;
is->video_current_pos = vp->pos;
if(is->pictq_size > 1){
VideoPicture *nextvp= &is->pictq[(is->pictq_rindex+1)%VIDEO_PICTURE_QUEUE_SIZE];
assert(nextvp->target_clock >= vp->target_clock);
next_target= nextvp->target_clock;
}else{
next_target= vp->target_clock + is->video_clock - vp->pts; //FIXME pass durations cleanly
}
if(framedrop && time > next_target){
is->skip_frames *= 1.0 + FRAME_SKIP_FACTOR;
if(is->pictq_size > 1 || time > next_target + 0.5){
/* update queue size and signal for next picture */
if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE)
is->pictq_rindex = 0;
SDL_LockMutex(is->pictq_mutex);
is->pictq_size--;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
goto retry;
}
}
if(is->subtitle_st) {
if (is->subtitle_stream_changed) {
@ -1219,7 +1247,6 @@ static void video_refresh_timer(void *opaque)
is->pictq_rindex = 0;
SDL_LockMutex(is->pictq_mutex);
vp->timer_id= 0;
is->pictq_size--;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
@ -1227,15 +1254,11 @@ static void video_refresh_timer(void *opaque)
} else if (is->audio_st) {
/* draw the next audio frame */
schedule_refresh(is, 40);
/* if only audio stream, then display the audio bars (better
than nothing, just to test the implementation */
/* display picture */
video_display(is);
} else {
schedule_refresh(is, 100);
}
if (show_status) {
static int64_t last_time;
@ -1314,6 +1337,10 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, int64_t
#endif
/* wait until we have space to put a new picture */
SDL_LockMutex(is->pictq_mutex);
if(is->pictq_size>=VIDEO_PICTURE_QUEUE_SIZE && !is->refresh)
is->skip_frames= FFMAX(1.0 - FRAME_SKIP_FACTOR, is->skip_frames * (1.0-FRAME_SKIP_FACTOR));
while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE &&
!is->videoq.abort_request) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
@ -1411,9 +1438,9 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, int64_t
if (++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE)
is->pictq_windex = 0;
SDL_LockMutex(is->pictq_mutex);
vp->target_clock= compute_target_time(vp->pts, is);
is->pictq_size++;
//We must schedule in a mutex as we must store the timer id before the timer dies or might end up freeing a alraedy freed id
vp->timer_id= schedule_refresh(is, (int)(compute_frame_delay(vp->pts, is) * 1000 + 0.5));
SDL_UnlockMutex(is->pictq_mutex);
}
return 0;
@ -1462,12 +1489,7 @@ static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacke
SDL_LockMutex(is->pictq_mutex);
//Make sure there are no long delay timers (ideally we should just flush the que but thats harder)
for(i=0; i<VIDEO_PICTURE_QUEUE_SIZE; i++){
if(is->pictq[i].timer_id){
if(SDL_RemoveTimer(is->pictq[i].timer_id)){
is->pictq[i].timer_id=0;
schedule_refresh(is, 1);
}
}
is->pictq[i].target_clock= 0;
}
while (is->pictq_size && !is->videoq.abort_request) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
@ -1480,7 +1502,8 @@ static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacke
is->frame_last_pts= AV_NOPTS_VALUE;
is->frame_last_delay = 0;
is->frame_timer = (double)av_gettime() / 1000000.0;
is->skip_frames= 1;
is->skip_frames_index= 0;
return 0;
}
@ -1514,8 +1537,14 @@ static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacke
// if (len1 < 0)
// break;
if (got_picture)
return 1;
if (got_picture){
is->skip_frames_index += 1;
if(is->skip_frames_index >= is->skip_frames){
is->skip_frames_index -= FFMAX(is->skip_frames, 1.0);
return 1;
}
}
return 0;
}
@ -2364,10 +2393,8 @@ static int decode_thread(void *arg)
if (st_index[CODEC_TYPE_VIDEO] >= 0) {
ret= stream_component_open(is, st_index[CODEC_TYPE_VIDEO]);
}
is->refresh_tid = SDL_CreateThread(refresh_thread, is);
if(ret<0) {
/* add the refresh timer to draw the picture */
schedule_refresh(is, 40);
if (!display_disable)
is->show_audio = 2;
}
@ -2539,6 +2566,7 @@ static void stream_close(VideoState *is)
/* XXX: use a special url_shutdown call to abort parse cleanly */
is->abort_request = 1;
SDL_WaitThread(is->parse_tid, NULL);
SDL_WaitThread(is->refresh_tid, NULL);
/* free all pictures */
for(i=0;i<VIDEO_PICTURE_QUEUE_SIZE; i++) {
@ -2805,6 +2833,7 @@ static void event_loop(void)
break;
case FF_REFRESH_EVENT:
video_refresh_timer(event.user.data1);
cur_stream->refresh=0;
break;
default:
break;
@ -2926,6 +2955,7 @@ static const OptionDef options[] = {
{ "sync", HAS_ARG | OPT_FUNC2 | OPT_EXPERT, {(void*)opt_sync}, "set audio-video sync. type (type=audio/video/ext)", "type" },
{ "threads", HAS_ARG | OPT_FUNC2 | OPT_EXPERT, {(void*)opt_thread_count}, "thread count", "count" },
{ "autoexit", OPT_BOOL | OPT_EXPERT, {(void*)&autoexit}, "exit at the end", "" },
{ "framedrop", OPT_BOOL | OPT_EXPERT, {(void*)&framedrop}, "drop frames when cpu is too slow", "" },
#if CONFIG_AVFILTER
{ "vfilters", OPT_STRING | HAS_ARG, {(void*)&vfilters}, "video filters", "filter list" },
#endif