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misc wording/spelling fixes
Originally committed as revision 8415 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -1136,7 +1136,7 @@ suffices. If you have problems using SDL, verify that
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@file{sdl-config} can be launched from the MSYS command line.
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@item You can install FFmpeg in @file{Program Files/FFmpeg} by typing
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@file{make install}. Don't forget to copy @file{SDL.dll} to the place
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@file{make install}. Do not forget to copy @file{SDL.dll} to the place
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you launch @file{ffplay} from.
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@end itemize
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@ -1182,7 +1182,7 @@ so they can be used with Visual C++:
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@enumerate
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@item Install Visual C++ (if you haven't done so already).
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@item Install Visual C++ (if you have not done so already).
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@item Install MinGW and MSYS as described above.
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@ -1206,7 +1206,7 @@ create Visual-C++-compatible import libraries.
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@item Type the command
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@code{./configure --enable-shared --disable-static --enable-memalign-hack}
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to configure and, if that didn't produce any errors,
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to configure and, if that did not produce any errors,
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type @code{make} to build FFmpeg.
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@item The subdirectories @file{libavformat}, @file{libavcodec}, and
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@ -1228,8 +1228,8 @@ Application Wizard, uncheck the "Precompiled headers" option.
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@item Write the source code for your application, or, for testing, just
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copy the code from an existing sample application into the source file
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that Visual C++ has already created for you. (Note that your source
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filehas to have a @code{.cpp} extension; otherwise, Visual C++ won't
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compile the FFmpeg headers correctly because in C mode, it doesn't
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filehas to have a @code{.cpp} extension; otherwise, Visual C++ will not
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compile the FFmpeg headers correctly because in C mode, it does not
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recognize the @code{inline} keyword.) For example, you can copy
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@file{output_example.c} from the FFmpeg distribution (but you will
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have to make minor modifications so the code will compile under
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@ -1262,7 +1262,7 @@ set to "Multi-threaded DLL".
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the application. Hopefully, it should compile and run cleanly. If you
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used @file{output_example.c} as your sample application, you will get a
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few compiler errors, but they are easy to fix. The first type of error
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occurs because Visual C++ doesn't allow an @code{int} to be converted to
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occurs because Visual C++ does not allow an @code{int} to be converted to
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an @code{enum} without a cast. To solve the problem, insert the required
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casts (this error occurs once for a @code{CodecID} and once for a
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@code{CodecType}). The second type of error occurs because C++ requires
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@ -1327,7 +1327,7 @@ and/or SDL, xvid, faac, faad2 packages from Cygwin Ports,
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@subsection Crosscompilation for Windows under Cygwin
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With Cygwin you can create Windows binaries that don't need the cygwin1.dll.
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With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
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Just install your Cygwin as explained before, plus these additional
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"Devel" packages:
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@ -1358,7 +1358,7 @@ Old stuff:
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François Revol - revol at free dot fr - April 2002
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The configure script should guess the configuration itself,
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however I still didn't test building on the net_server version of BeOS.
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however I still did not test building on the net_server version of BeOS.
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FFserver is broken (needs poll() implementation).
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@ -1408,14 +1408,14 @@ designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
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compound literals (@samp{x = (struct s) @{ 17, 23 @};})
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@end itemize
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These features are supported by all compilers we care about, so we won't
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accept patches to remove their use unless they absolutely don't impair
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These features are supported by all compilers we care about, so we will not
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accept patches to remove their use unless they absolutely do not impair
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clarity and performance.
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All code must compile with GCC 2.95 and GCC 3.3. Currently, FFmpeg also
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compiles with several other compilers, such as the Compaq ccc compiler
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or Sun Studio 9, and we would like to keep it that way unless it would
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be exceedingly involved. To ensure compatibility, please don't use any
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be exceedingly involved. To ensure compatibility, please do not use any
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additional C99 features or GCC extensions. Especially watch out for:
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@itemize @bullet
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@item
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@ -1440,7 +1440,7 @@ bugs).
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Comments: Use the JavaDoc/Doxygen
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format (see examples below) so that code documentation
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can be generated automatically. All nontrivial functions should have a comment
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above them explaining what the function does, even if it's just one sentence.
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above them explaining what the function does, even if it is just one sentence.
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All structures and their member variables should be documented, too.
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@example
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/**
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@ -1486,18 +1486,18 @@ please use av_log() instead.
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(#ifdef etc) by default so it does not interfere with other developers'
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work.
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@item
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You don't have to over-test things. If it works for you, and you think it
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You do not have to over-test things. If it works for you, and you think it
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should work for others, then commit. If your code has problems
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(portability, triggers compiler bugs, unusual environment etc) they will be
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reported and eventually fixed.
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@item
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Do not commit unrelated changes together, split them into self-contained
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pieces. Also dont forget that if part B depends on part A but A doesnt
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depend on B, then A can and should be commited first and seperately from B.
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Keeping changes well split into self contained parts makes reviewing and
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understanding them on svn log at the time of commit and later when
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debugging a bug much easier.
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Also if you have doubt about spliting or not spliting, dont hesitate to
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pieces. Also do not forget that if part B depends on part A, but A does not
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depend on B, then A can and should be committed first and separate from B.
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Keeping changes well split into self-contained parts makes reviewing and
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understanding them on the commit log mailing list easier. This also helps
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in case of debugging later on.
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Also if you have doubts about splitting or not splitting, do not hesitate to
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ask/disscuss it on the developer mailing list.
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@item
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Do not change behavior of the program (renaming options etc) without
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@ -1519,12 +1519,12 @@ please use av_log() instead.
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developer has his own indentation style, you should not change it. Of course
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if you (re)write something, you can use your own style, even though we would
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prefer if the indentation throughout FFmpeg was consistent (Many projects
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force a given indentation style - we don't.). If you really need to make
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force a given indentation style - we do not.). If you really need to make
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indentation changes (try to avoid this), separate them strictly from real
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changes.
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NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
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then either do NOT change the indentation of the inner part within (don't
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then either do NOT change the indentation of the inner part within (do not
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move it to the right)! or do so in a separate commit
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@item
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Always fill out the commit log message. Describe in a few lines what you
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@ -1540,7 +1540,7 @@ please use av_log() instead.
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Do NOT commit to code actively maintained by others without permission.
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Send a patch to ffmpeg-devel instead. If noone answers within a reasonable
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timeframe (12h for build failures and security fixes, 3 days small changes,
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1 week for big patches) then commit your patch if you think it's OK.
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1 week for big patches) then commit your patch if you think it is OK.
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Also note, the maintainer can simply ask for more time to review!
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@item
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Subscribe to the ffmpeg-cvslog mailing list. The diffs of all commits
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@ -1559,9 +1559,9 @@ please use av_log() instead.
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always check values read from some untrusted source before using them
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as array index or other risky things.
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@item
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Developers who have provided a public gpg key shall only receive
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passwords or other sensitive information related to ffmpeg encrypted
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with their gpg key or in another secure way
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Developers who have provided a public GPG key shall only receive
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passwords or other sensitive information related to FFmpeg encrypted
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with their GPG key or in another secure way.
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@item
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Remember to check if you need to bump versions for the specific libav
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parts (libavutil, libavcodec, libavformat) you are changing. You need
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@ -1579,8 +1579,8 @@ please use av_log() instead.
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it has a fourcc, add it to @file{libavformat/avienc.c}, even if it
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is only a decoder.
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@item
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Do not change code to hide warnings without ensuring that the underlaying
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logic is correct and thus the warning was inappropriate
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Do not change code to hide warnings without ensuring that the underlying
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logic is correct and thus the warning was inappropriate.
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@end enumerate
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We think our rules are not too hard. If you have comments, contact us.
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@ -1589,7 +1589,7 @@ Note, these rules are mostly borrowed from the MPlayer project.
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@section Submitting patches
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First, (@pxref{Coding Rules}) above if you didn't yet.
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First, (@pxref{Coding Rules}) above if you did not yet.
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When you submit your patch, try to send a unified diff (diff '-up'
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option). I cannot read other diffs :-)
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@ -1602,7 +1602,7 @@ Run the regression tests before submitting a patch so that you can
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verify that there are no big problems.
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Patches should be posted as base64 encoded attachments (or any other
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encoding which ensures that the patch won't be trashed during
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encoding which ensures that the patch will not be trashed during
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transmission) to the ffmpeg-devel mailing list, see
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@url{http://lists.mplayerhq.hu/mailman/listinfo/ffmpeg-devel}
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@ -1615,20 +1615,21 @@ and has no lrint()')
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All patches posted to ffmpeg-devel will be reviewed, unless they contain a
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clear note that the patch is not for SVN.
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Reviews and comments will be posted as replies to the patch on the
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mailinglist. The patch submitter then has to take care of every comment,
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mailing list. The patch submitter then has to take care of every comment,
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that can be by resubmitting a changed patch or by disscussion. Resubmitted
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patches will themselfs be reviewed like any other patch. If at some point
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patches will themselves be reviewed like any other patch. If at some point
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a patch passes review with no comments then it is approved, that can for
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simple and small patches happen immedeatly while large patches will generally
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simple and small patches happen immediately while large patches will generally
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have to be changed and reviewed many times before they are approved.
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After a patch is approved it will be applied to ffmpeg svn
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After a patch is approved it will be committed to the repository.
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We will review all submitted patches, but sometimes we are quite busy so
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especially for large patches this can take several weeks.
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When resubmitting patches, please do not make any significant changes
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unrelated to the comments such patches will be rejected, Instead submit
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such significant changes or new features as seperate patches.
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not related to the comments received during review. Such patches will
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be rejected. Instead, submit significant changes or new features as
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separate patches.
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@section Regression tests
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