mirror of https://git.ffmpeg.org/ffmpeg.git
AAC encoder: fix signed integer overflow
Clamp scalefactors by coef2minsf to avoid undefined behavior caused by signed integer overflow. It also avoids clipping of coefficients so it should avoid artifacts as well, on very rare corner cases.
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@ -77,7 +77,7 @@ static void search_for_quantizers_twoloop(AVCodecContext *avctx,
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int toomanybits, toofewbits;
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char nzs[128];
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uint8_t nextband[128];
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int maxsf[128];
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int maxsf[128], minsf[128];
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float dists[128] = { 0 }, qenergies[128] = { 0 }, uplims[128], euplims[128], energies[128];
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float maxvals[128], spread_thr_r[128];
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float min_spread_thr_r, max_spread_thr_r;
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@ -294,11 +294,14 @@ static void search_for_quantizers_twoloop(AVCodecContext *avctx,
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abs_pow34_v(s->scoefs, sce->coeffs, 1024);
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ff_quantize_band_cost_cache_init(s);
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for (i = 0; i < sizeof(minsf) / sizeof(minsf[0]); ++i)
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minsf[i] = 0;
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for (w = 0; w < sce->ics.num_windows; w += sce->ics.group_len[w]) {
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start = w*128;
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for (g = 0; g < sce->ics.num_swb; g++) {
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const float *scaled = s->scoefs + start;
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maxvals[w*16+g] = find_max_val(sce->ics.group_len[w], sce->ics.swb_sizes[g], scaled);
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minsf[w*16+g] = coef2minsf(maxvals[w*16+g]);
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start += sce->ics.swb_sizes[g];
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}
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}
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@ -425,7 +428,7 @@ static void search_for_quantizers_twoloop(AVCodecContext *avctx,
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recomprd = 1;
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for (i = 0; i < 128; i++) {
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if (sce->sf_idx[i] > SCALE_ONE_POS) {
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int new_sf = FFMAX(SCALE_ONE_POS, sce->sf_idx[i] - qstep);
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int new_sf = FFMAX3(minsf[i], SCALE_ONE_POS, sce->sf_idx[i] - qstep);
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if (new_sf != sce->sf_idx[i]) {
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sce->sf_idx[i] = new_sf;
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changed = 1;
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@ -595,7 +598,7 @@ static void search_for_quantizers_twoloop(AVCodecContext *avctx,
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int cmb = find_min_book(maxvals[w*16+g], sce->sf_idx[w*16+g]);
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int mindeltasf = FFMAX(0, prev - SCALE_MAX_DIFF);
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int maxdeltasf = FFMIN(SCALE_MAX_POS - SCALE_DIV_512, prev + SCALE_MAX_DIFF);
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if ((!cmb || dists[w*16+g] > uplims[w*16+g]) && sce->sf_idx[w*16+g] > mindeltasf) {
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if ((!cmb || dists[w*16+g] > uplims[w*16+g]) && sce->sf_idx[w*16+g] > FFMAX(mindeltasf, minsf[w*16+g])) {
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/* Try to make sure there is some energy in every nonzero band
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* NOTE: This algorithm must be forcibly imbalanced, pushing harder
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* on holes or more distorted bands at first, otherwise there's
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