mirror of https://git.ffmpeg.org/ffmpeg.git
Updated and rewritten Windows-related documentation.
Originally committed as revision 10849 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
parent
3d2308b0af
commit
c198955252
22
doc/faq.texi
22
doc/faq.texi
|
@ -360,27 +360,27 @@ It depends. If your compiler is C99-compliant, then patches to support
|
|||
it are likely to be welcome if they do not pollute the source code
|
||||
with @code{#ifdef}s related to the compiler.
|
||||
|
||||
@section Visual C++ produces many errors.
|
||||
@section Microsoft Visual C++ produces many errors.
|
||||
|
||||
Visual C++ is not compliant to the C standard and does not support
|
||||
Microsoft Visual C++ is not compliant to the C standard and does not support
|
||||
the inline assembly used in FFmpeg.
|
||||
If you wish - for whatever weird reason - to use Visual C++ for your
|
||||
project then you can link the Visual C++ code with libav* as long as
|
||||
If you wish - for whatever weird reason - to use MSVC++ for your
|
||||
project then you can link the MSVC++ code with libav* as long as
|
||||
you compile the latter with a working C compiler. For more information, see
|
||||
the @emph{Visual C++ compatibility} section in the FFmpeg documentation.
|
||||
the @emph{Microsoft Visual C++ compatibility} section in the FFmpeg
|
||||
documentation.
|
||||
|
||||
There have been efforts to make FFmpeg compatible with Visual C++ in the
|
||||
There have been efforts to make FFmpeg compatible with MSVC++ in the
|
||||
past. However, they have all been rejected as too intrusive, especially
|
||||
since MinGW does the job perfectly adequately. None of the core developers
|
||||
work with Visual C++ and thus this item is low priority. Should you find
|
||||
work with MSVC++ and thus this item is low priority. Should you find
|
||||
the silver bullet that solves this problem, feel free to shoot it at us.
|
||||
|
||||
@section Can I use FFmpeg or libavcodec under Windows?
|
||||
|
||||
Yes, but the MinGW tools @emph{must} be used to compile FFmpeg. You
|
||||
can link the resulting DLLs with any other Windows program. Read the
|
||||
@emph{Native Windows Compilation} and @emph{Visual C++ compatibility}
|
||||
sections in the FFmpeg documentation to find more information.
|
||||
Yes, but the Cygwin or MinGW tools @emph{must} be used to compile FFmpeg.
|
||||
Read the @emph{Windows} section in the FFmpeg documentation to find more
|
||||
information.
|
||||
|
||||
To get help and instructions for using FFmpeg under Windows, check out
|
||||
the FFmpeg Windows Help Forum at
|
||||
|
|
256
doc/general.texi
256
doc/general.texi
|
@ -341,118 +341,67 @@ the FFmpeg Windows Help Forum at
|
|||
|
||||
@subsection Native Windows compilation
|
||||
|
||||
@itemize
|
||||
@item Install the current versions of MSYS and MinGW from
|
||||
@url{http://www.mingw.org/}. You can find detailed installation
|
||||
FFmpeg can be built to run natively on Windows using the MinGW tools. Install
|
||||
the current versions of MSYS and MinGW from @url{http://www.mingw.org/}. Also
|
||||
install the coreutils package. You can find detailed installation
|
||||
instructions in the download section and the FAQ.
|
||||
|
||||
NOTE: Use at least bash 3.1. Older versions are known to be failing on the
|
||||
configure script.
|
||||
Within the MSYS shell, configure and make with:
|
||||
|
||||
@item If you want to test the FFplay, also download
|
||||
the MinGW development library of SDL 1.2.x
|
||||
(@file{SDL-devel-1.2.x-mingw32.tar.gz}) from
|
||||
@url{http://www.libsdl.org}. Unpack it in a temporary directory, and
|
||||
unpack the archive @file{i386-mingw32msvc.tar.gz} in the MinGW tool
|
||||
directory. Edit the @file{sdl-config} script so that it gives the
|
||||
correct SDL directory when invoked.
|
||||
@example
|
||||
./configure --enable-memalign-hack
|
||||
make
|
||||
make install
|
||||
@end example
|
||||
|
||||
@item If you want to use vhooks, you must have a POSIX compliant libdl in your
|
||||
MinGW system. Get dlfcn-win32 from @url{http://code.google.com/p/dlfcn-win32}.
|
||||
|
||||
@item Extract the current version of FFmpeg.
|
||||
|
||||
@item Start the MSYS shell (file @file{msys.bat}).
|
||||
|
||||
@item Change to the FFmpeg directory and follow
|
||||
the instructions of how to compile FFmpeg (file
|
||||
@file{INSTALL}). Usually, launching @file{./configure} and @file{make}
|
||||
suffices. If you have problems using SDL, verify that
|
||||
@file{sdl-config} can be launched from the MSYS command line.
|
||||
|
||||
@item You can install FFmpeg in @file{Program Files/FFmpeg} by typing
|
||||
@file{make install}. Do not forget to copy @file{SDL.dll} to the place
|
||||
you launch @file{ffplay} from.
|
||||
|
||||
@end itemize
|
||||
This will install @file{ffmpeg.exe} along with many other development files
|
||||
to @file{/usr/local}. You may specify another install path using the
|
||||
@code{--prefix} option in @file{configure}.
|
||||
|
||||
Notes:
|
||||
|
||||
@itemize
|
||||
|
||||
@item The target @file{make wininstaller} can be used to create a
|
||||
Nullsoft based Windows installer for FFmpeg and FFplay. @file{SDL.dll}
|
||||
@item Use at least bash 3.1. Older versions are known to be fail on the
|
||||
configure script.
|
||||
|
||||
@item In order to compile vhooks, you must have a POSIX-compliant libdl in
|
||||
your MinGW system. Get dlfcn-win32 from
|
||||
@url{http://code.google.com/p/dlfcn-win32}.
|
||||
|
||||
@item In order to compile FFplay, you must have the MinGW development library
|
||||
of SDL. Get it from @url{http://www.libsdl.org}.
|
||||
Edit the @file{bin/sdl-config} script so that it points to the correct prefix
|
||||
where SDL was installed. Verify that @file{sdl-config} can be launched from
|
||||
the MSYS command line.
|
||||
|
||||
@item The target @code{make wininstaller} can be used to create a
|
||||
Nullsoft-based Windows installer for FFmpeg and FFplay. @file{SDL.dll}
|
||||
must be copied to the FFmpeg directory in order to build the
|
||||
installer.
|
||||
|
||||
@item By using @code{./configure --enable-shared} when configuring FFmpeg,
|
||||
you can build @file{avcodec.dll} and @file{avformat.dll}. With
|
||||
@code{make install} you install the FFmpeg DLLs and the associated
|
||||
headers in @file{Program Files/FFmpeg}.
|
||||
|
||||
@item Visual C++ compatibility: If you used @code{./configure --enable-shared}
|
||||
when configuring FFmpeg, FFmpeg tries to use the Microsoft Visual
|
||||
C++ @code{lib} tool to build @code{avcodec.lib} and
|
||||
@code{avformat.lib}. With these libraries you can link your Visual C++
|
||||
code directly with the FFmpeg DLLs (see below).
|
||||
you can build libavutil, libavcodec and libavformat as DLLs.
|
||||
|
||||
@end itemize
|
||||
|
||||
@subsection Visual C++ compatibility
|
||||
@subsection Microsoft Visual C++ compatibility
|
||||
|
||||
FFmpeg will not compile under Visual C++ -- and it has too many
|
||||
dependencies on the GCC compiler to make a port viable. However,
|
||||
if you want to use the FFmpeg libraries in your own applications,
|
||||
you can still compile those applications using Visual C++. An
|
||||
important restriction to this is that you have to use the
|
||||
dynamically linked versions of the FFmpeg libraries (i.e. the
|
||||
DLLs), and you have to make sure that Visual-C++-compatible
|
||||
import libraries are created during the FFmpeg build process.
|
||||
As stated in the FAQ, FFmpeg will not compile under MSVC++. However, if you
|
||||
want to use the libav* libraries in your own applications, you can still
|
||||
compile those applications using MSVC++. But the libav* libraries you link
|
||||
to @emph{must} be built with MinGW. However, you will not be able to debug
|
||||
inside the libav* libraries, since MSVC++ does not recognize the debug
|
||||
symbols generated by GCC.
|
||||
We strongly recommend you to move over from MSVC++ to MinGW tools.
|
||||
|
||||
This description of how to use the FFmpeg libraries with Visual C++ is
|
||||
based on Visual C++ 2005 Express Edition Beta 2. If you have a different
|
||||
version, you might have to modify the procedures slightly.
|
||||
This description of how to use the FFmpeg libraries with MSVC++ is based on
|
||||
Microsoft Visual C++ 2005 Express Edition. If you have a different version,
|
||||
you might have to modify the procedures slightly.
|
||||
|
||||
Here are the step-by-step instructions for building the FFmpeg libraries
|
||||
so they can be used with Visual C++:
|
||||
@subsubsection Using static libraries
|
||||
|
||||
@enumerate
|
||||
|
||||
@item Install Visual C++ (if you have not done so already).
|
||||
|
||||
@item Install MinGW and MSYS as described above.
|
||||
|
||||
@item Add a call to @file{vcvars32.bat} (which sets up the environment
|
||||
variables for the Visual C++ tools) as the first line of
|
||||
@file{msys.bat}. The standard location for @file{vcvars32.bat} is
|
||||
@file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
|
||||
and the standard location for @file{msys.bat} is
|
||||
@file{C:\msys\1.0\msys.bat}. If this corresponds to your setup, add the
|
||||
following line as the first line of @file{msys.bat}:
|
||||
|
||||
@code{call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"}
|
||||
|
||||
@item Start the MSYS shell (file @file{msys.bat}) and type @code{link.exe}.
|
||||
If you get a help message with the command line options of @code{link.exe},
|
||||
this means your environment variables are set up correctly, the
|
||||
Microsoft linker is on the path and will be used by FFmpeg to
|
||||
create Visual-C++-compatible import libraries.
|
||||
|
||||
@item Extract the current version of FFmpeg and change to the FFmpeg directory.
|
||||
|
||||
@item Type the command
|
||||
@code{./configure --enable-shared --disable-static --enable-memalign-hack}
|
||||
to configure and, if that did not produce any errors,
|
||||
type @code{make} to build FFmpeg.
|
||||
|
||||
@item The subdirectories @file{libavformat}, @file{libavcodec}, and
|
||||
@file{libavutil} should now contain the files @file{avformat.dll},
|
||||
@file{avformat.lib}, @file{avcodec.dll}, @file{avcodec.lib},
|
||||
@file{avutil.dll}, and @file{avutil.lib}, respectively. Copy the three
|
||||
DLLs to your System32 directory (typically @file{C:\Windows\System32}).
|
||||
|
||||
@end enumerate
|
||||
|
||||
And here is how to use these libraries with Visual C++:
|
||||
Assuming you have just built and installed FFmpeg in @file{/usr/local}.
|
||||
|
||||
@enumerate
|
||||
|
||||
|
@ -462,30 +411,27 @@ Application Wizard, uncheck the "Precompiled headers" option.
|
|||
|
||||
@item Write the source code for your application, or, for testing, just
|
||||
copy the code from an existing sample application into the source file
|
||||
that Visual C++ has already created for you. (Note that your source
|
||||
filehas to have a @code{.cpp} extension; otherwise, Visual C++ will not
|
||||
compile the FFmpeg headers correctly because in C mode, it does not
|
||||
recognize the @code{inline} keyword.) For example, you can copy
|
||||
@file{output_example.c} from the FFmpeg distribution (but you will
|
||||
have to make minor modifications so the code will compile under
|
||||
C++, see below).
|
||||
that MSVC++ has already created for you. For example, you can copy
|
||||
@file{output_example.c} from the FFmpeg distribution.
|
||||
|
||||
@item Open the "Project / Properties" dialog box. In the "Configuration"
|
||||
combo box, select "All Configurations" so that the changes you make will
|
||||
affect both debug and release builds. In the tree view on the left hand
|
||||
side, select "C/C++ / General", then edit the "Additional Include
|
||||
Directories" setting to contain the complete paths to the
|
||||
@file{libavformat}, @file{libavcodec}, and @file{libavutil}
|
||||
subdirectories of your FFmpeg directory. Note that the directories have
|
||||
to be separated using semicolons. Now select "Linker / General" from the
|
||||
tree view and edit the "Additional Library Directories" setting to
|
||||
contain the same three directories.
|
||||
Directories" setting to contain the path where the FFmpeg includes were
|
||||
installed (i.e. @file{c:\msys\1.0\local\include}).
|
||||
|
||||
@item Still in the "Project / Properties" dialog box, select "Linker / Input"
|
||||
from the tree view, then add the files @file{avformat.lib},
|
||||
@file{avcodec.lib}, and @file{avutil.lib} to the end of the "Additional
|
||||
Dependencies". Note that the names of the libraries have to be separated
|
||||
using spaces.
|
||||
@item Still in the "Project / Properties" dialog box, select
|
||||
"Linker / General" from the tree view and edit the
|
||||
"Additional Library Directories" setting to contain the @file{lib}
|
||||
directory where FFmpeg was installed (i.e. @file{c:\msys\1.0\local\lib}),
|
||||
the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}),
|
||||
and the directory where MinGW's GCC libs are installed
|
||||
(i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select
|
||||
"Linker / Input" from the tree view, and add the files @file{libavformat.a},
|
||||
@file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a},
|
||||
@file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a})
|
||||
to the end of "Additional Dependencies".
|
||||
|
||||
@item Now, select "C/C++ / Code Generation" from the tree view. Select
|
||||
"Debug" in the "Configuration" combo box. Make sure that "Runtime
|
||||
|
@ -493,26 +439,80 @@ Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
|
|||
the "Configuration" combo box and make sure that "Runtime Library" is
|
||||
set to "Multi-threaded DLL".
|
||||
|
||||
@item Click "OK" to close the "Project / Properties" dialog box and build
|
||||
the application. Hopefully, it should compile and run cleanly. If you
|
||||
used @file{output_example.c} as your sample application, you will get a
|
||||
few compiler errors, but they are easy to fix. The first type of error
|
||||
occurs because Visual C++ does not allow an @code{int} to be converted to
|
||||
an @code{enum} without a cast. To solve the problem, insert the required
|
||||
casts (this error occurs once for a @code{CodecID} and once for a
|
||||
@code{CodecType}). The second type of error occurs because C++ requires
|
||||
the return value of @code{malloc} to be cast to the exact type of the
|
||||
pointer it is being assigned to. Visual C++ will complain that, for
|
||||
example, @code{(void *)} is being assigned to @code{(uint8_t *)} without
|
||||
an explicit cast. So insert an explicit cast in these places to silence
|
||||
the compiler. The third type of error occurs because the @code{snprintf}
|
||||
library function is called @code{_snprintf} under Visual C++. So just
|
||||
add an underscore to fix the problem. With these changes,
|
||||
@file{output_example.c} should compile under Visual C++, and the
|
||||
resulting executable should produce valid video files.
|
||||
@item Click "OK" to close the "Project / Properties" dialog box.
|
||||
|
||||
@item MSVC++ lacks some C99 header files that are fundamental for FFmpeg.
|
||||
Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list}
|
||||
and install it in MSVC++'s include directory
|
||||
(i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}).
|
||||
|
||||
@item MSVC++ also does not understand the @code{inline} keyword used by
|
||||
FFmpeg, so you must add this line before @code{#include}ing libav*:
|
||||
@example
|
||||
#define inline _inline
|
||||
@end example
|
||||
|
||||
@item If you used @file{output_example.c} as your sample application,
|
||||
you will have to edit the @code{#include}s to point to the files which
|
||||
are under the @file{ffmpeg} directory (i.e. @code{<ffmpeg/avformat.h>}).
|
||||
|
||||
@item Build your application, everything should work.
|
||||
|
||||
@end enumerate
|
||||
|
||||
@subsubsection Using shared libraries
|
||||
|
||||
This is how to create DLL and LIB files that are compatible with MSVC++:
|
||||
|
||||
@enumerate
|
||||
|
||||
@item Add a call to @file{vcvars32.bat} (which sets up the environment
|
||||
variables for the Visual C++ tools) as the first line of @file{msys.bat}.
|
||||
The standard location for @file{vcvars32.bat} is
|
||||
@file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
|
||||
and the standard location for @file{msys.bat} is @file{C:\msys\1.0\msys.bat}.
|
||||
If this corresponds to your setup, add the following line as the first line
|
||||
of @file{msys.bat}:
|
||||
|
||||
@example
|
||||
call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"
|
||||
@end example
|
||||
|
||||
Alternatively, you may start the @file{Visual Studio 2005 Command Prompt},
|
||||
and run @file{c:\msys\1.0\msys.bat} from there.
|
||||
|
||||
@item Within the MSYS shell, run @code{lib.exe}. If you get a help message
|
||||
from @file{Microsoft (R) Library Manager}, this means your environment
|
||||
variables are set up correctly, the @file{Microsoft (R) Library Manager}
|
||||
is on the path and will be used by FFmpeg to create
|
||||
MSVC++-compatible import libraries.
|
||||
|
||||
@item Build FFmpeg with
|
||||
|
||||
@example
|
||||
./configure --enable-shared --enable-memalign-hack
|
||||
make
|
||||
make install
|
||||
@end example
|
||||
|
||||
Your install path (@file{/usr/local/} by default) should now have the
|
||||
necessary DLL and LIB files under the @file{bin} directory.
|
||||
|
||||
@end enumerate
|
||||
|
||||
To use those files with MSVC++, do the same as you would do with
|
||||
the static libraries, as described above. But in Step 4,
|
||||
you should only need to add the directory where the LIB files are installed
|
||||
(i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are
|
||||
installed in the @file{bin} directory. And instead of adding @file{libxx.a}
|
||||
files, you should add @file{avcodec.lib}, @file{avformat.lib}, and
|
||||
@file{avutil.lib}. There should be no need for @file{libmingwex.a},
|
||||
@file{libgcc.a}, and @file{wsock32.lib}, nor any other external library
|
||||
statically linked into the DLLs. The @file{bin} directory contains a bunch
|
||||
of DLL files, but the ones that are actually used to run your application
|
||||
are the ones with a major version number in their filenames
|
||||
(i.e. @file{avcodec-51.dll}).
|
||||
|
||||
@subsection Cross compilation for Windows with Linux
|
||||
|
||||
You must use the MinGW cross compilation tools available at
|
||||
|
|
Loading…
Reference in New Issue