mpegaudio: bury inline asm under HAVE_INLINE_ASM.

This commit is contained in:
Ronald S. Bultje 2012-07-25 20:32:58 -07:00
parent 30b45d9c38
commit bde73f28af
1 changed files with 5 additions and 0 deletions

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@ -36,6 +36,8 @@ void ff_four_imdct36_float_avx(float *out, float *buf, float *in, float *win,
DECLARE_ALIGNED(16, static float, mdct_win_sse)[2][4][4*40];
#if HAVE_INLINE_ASM
#define MACS(rt, ra, rb) rt+=(ra)*(rb)
#define MLSS(rt, ra, rb) rt-=(ra)*(rb)
@ -178,6 +180,7 @@ static void apply_window_mp3(float *in, float *win, int *unused, float *out,
*out = sum;
}
#endif /* HAVE_INLINE_ASM */
#define DECL_IMDCT_BLOCKS(CPU1, CPU2) \
static void imdct36_blocks_ ## CPU1(float *out, float *buf, float *in, \
@ -235,9 +238,11 @@ void ff_mpadsp_init_mmx(MPADSPContext *s)
}
}
#if HAVE_INLINE_ASM
if (mm_flags & AV_CPU_FLAG_SSE2) {
s->apply_window_float = apply_window_mp3;
}
#endif /* HAVE_INLINE_ASM */
#if HAVE_YASM
if (mm_flags & AV_CPU_FLAG_AVX && HAVE_AVX) {
s->imdct36_blocks_float = imdct36_blocks_avx;