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ffplay: factor display rectangle calculation to its own function
Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
parent
34b5b735f9
commit
bd14d845e9
49
ffplay.c
49
ffplay.c
@ -685,18 +685,11 @@ static void free_subpicture(SubPicture *sp)
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avsubtitle_free(&sp->sub);
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}
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static void video_image_display(VideoState *is)
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static void calculate_display_rect(SDL_Rect *rect, int scr_xleft, int scr_ytop, int scr_width, int scr_height, VideoPicture *vp)
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{
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VideoPicture *vp;
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SubPicture *sp;
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AVPicture pict;
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float aspect_ratio;
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int width, height, x, y;
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SDL_Rect rect;
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int i;
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vp = &is->pictq[is->pictq_rindex];
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if (vp->bmp) {
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if (vp->sample_aspect_ratio.num == 0)
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aspect_ratio = 0;
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else
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@ -706,6 +699,31 @@ static void video_image_display(VideoState *is)
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aspect_ratio = 1.0;
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aspect_ratio *= (float)vp->width / (float)vp->height;
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/* XXX: we suppose the screen has a 1.0 pixel ratio */
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height = scr_height;
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width = ((int)rint(height * aspect_ratio)) & ~1;
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if (width > scr_width) {
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width = scr_width;
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height = ((int)rint(width / aspect_ratio)) & ~1;
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}
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x = (scr_width - width) / 2;
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y = (scr_height - height) / 2;
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rect->x = scr_xleft + x;
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rect->y = scr_ytop + y;
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rect->w = FFMAX(width, 1);
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rect->h = FFMAX(height, 1);
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}
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static void video_image_display(VideoState *is)
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{
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VideoPicture *vp;
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SubPicture *sp;
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AVPicture pict;
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SDL_Rect rect;
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int i;
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vp = &is->pictq[is->pictq_rindex];
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if (vp->bmp) {
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if (is->subtitle_st) {
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if (is->subpq_size > 0) {
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sp = &is->subpq[is->subpq_rindex];
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@ -730,21 +748,8 @@ static void video_image_display(VideoState *is)
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}
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}
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calculate_display_rect(&rect, is->xleft, is->ytop, is->width, is->height, vp);
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/* XXX: we suppose the screen has a 1.0 pixel ratio */
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height = is->height;
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width = ((int)rint(height * aspect_ratio)) & ~1;
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if (width > is->width) {
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width = is->width;
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height = ((int)rint(width / aspect_ratio)) & ~1;
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}
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x = (is->width - width) / 2;
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y = (is->height - height) / 2;
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is->no_background = 0;
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rect.x = is->xleft + x;
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rect.y = is->ytop + y;
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rect.w = FFMAX(width, 1);
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rect.h = FFMAX(height, 1);
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SDL_DisplayYUVOverlay(vp->bmp, &rect);
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}
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}
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