mirror of https://git.ffmpeg.org/ffmpeg.git
avfilter/vf_v360: add hammer projection
This commit is contained in:
parent
76f861bbb7
commit
b8dfc108a2
|
@ -18063,6 +18063,9 @@ Mercator format.
|
||||||
@item ball
|
@item ball
|
||||||
Ball format, gives significant distortion toward the back.
|
Ball format, gives significant distortion toward the back.
|
||||||
|
|
||||||
|
@item hammer
|
||||||
|
Hammer-Aitoff map projection format.
|
||||||
|
|
||||||
@end table
|
@end table
|
||||||
|
|
||||||
@item interp
|
@item interp
|
||||||
|
|
|
@ -41,6 +41,7 @@ enum Projections {
|
||||||
STEREOGRAPHIC,
|
STEREOGRAPHIC,
|
||||||
MERCATOR,
|
MERCATOR,
|
||||||
BALL,
|
BALL,
|
||||||
|
HAMMER,
|
||||||
NB_PROJECTIONS,
|
NB_PROJECTIONS,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -67,6 +67,7 @@ static const AVOption v360_options[] = {
|
||||||
{ "sg", "stereographic", 0, AV_OPT_TYPE_CONST, {.i64=STEREOGRAPHIC}, 0, 0, FLAGS, "in" },
|
{ "sg", "stereographic", 0, AV_OPT_TYPE_CONST, {.i64=STEREOGRAPHIC}, 0, 0, FLAGS, "in" },
|
||||||
{ "mercator", "mercator", 0, AV_OPT_TYPE_CONST, {.i64=MERCATOR}, 0, 0, FLAGS, "in" },
|
{ "mercator", "mercator", 0, AV_OPT_TYPE_CONST, {.i64=MERCATOR}, 0, 0, FLAGS, "in" },
|
||||||
{ "ball", "ball", 0, AV_OPT_TYPE_CONST, {.i64=BALL}, 0, 0, FLAGS, "in" },
|
{ "ball", "ball", 0, AV_OPT_TYPE_CONST, {.i64=BALL}, 0, 0, FLAGS, "in" },
|
||||||
|
{ "hammer", "hammer", 0, AV_OPT_TYPE_CONST, {.i64=HAMMER}, 0, 0, FLAGS, "in" },
|
||||||
{ "output", "set output projection", OFFSET(out), AV_OPT_TYPE_INT, {.i64=CUBEMAP_3_2}, 0, NB_PROJECTIONS-1, FLAGS, "out" },
|
{ "output", "set output projection", OFFSET(out), AV_OPT_TYPE_INT, {.i64=CUBEMAP_3_2}, 0, NB_PROJECTIONS-1, FLAGS, "out" },
|
||||||
{ "e", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, "out" },
|
{ "e", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, "out" },
|
||||||
{ "equirect", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, "out" },
|
{ "equirect", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, "out" },
|
||||||
|
@ -83,6 +84,7 @@ static const AVOption v360_options[] = {
|
||||||
{ "sg", "stereographic", 0, AV_OPT_TYPE_CONST, {.i64=STEREOGRAPHIC}, 0, 0, FLAGS, "out" },
|
{ "sg", "stereographic", 0, AV_OPT_TYPE_CONST, {.i64=STEREOGRAPHIC}, 0, 0, FLAGS, "out" },
|
||||||
{ "mercator", "mercator", 0, AV_OPT_TYPE_CONST, {.i64=MERCATOR}, 0, 0, FLAGS, "out" },
|
{ "mercator", "mercator", 0, AV_OPT_TYPE_CONST, {.i64=MERCATOR}, 0, 0, FLAGS, "out" },
|
||||||
{ "ball", "ball", 0, AV_OPT_TYPE_CONST, {.i64=BALL}, 0, 0, FLAGS, "out" },
|
{ "ball", "ball", 0, AV_OPT_TYPE_CONST, {.i64=BALL}, 0, 0, FLAGS, "out" },
|
||||||
|
{ "hammer", "hammer", 0, AV_OPT_TYPE_CONST, {.i64=HAMMER}, 0, 0, FLAGS, "out" },
|
||||||
{ "interp", "set interpolation method", OFFSET(interp), AV_OPT_TYPE_INT, {.i64=BILINEAR}, 0, NB_INTERP_METHODS-1, FLAGS, "interp" },
|
{ "interp", "set interpolation method", OFFSET(interp), AV_OPT_TYPE_INT, {.i64=BILINEAR}, 0, NB_INTERP_METHODS-1, FLAGS, "interp" },
|
||||||
{ "near", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, "interp" },
|
{ "near", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, "interp" },
|
||||||
{ "nearest", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, "interp" },
|
{ "nearest", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, "interp" },
|
||||||
|
@ -1658,6 +1660,83 @@ static void ball_to_xyz(const V360Context *s,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculate 3D coordinates on sphere for corresponding frame position in hammer format.
|
||||||
|
*
|
||||||
|
* @param s filter private context
|
||||||
|
* @param i horizontal position on frame [0, width)
|
||||||
|
* @param j vertical position on frame [0, height)
|
||||||
|
* @param width frame width
|
||||||
|
* @param height frame height
|
||||||
|
* @param vec coordinates on sphere
|
||||||
|
*/
|
||||||
|
static void hammer_to_xyz(const V360Context *s,
|
||||||
|
int i, int j, int width, int height,
|
||||||
|
float *vec)
|
||||||
|
{
|
||||||
|
const float x = ((2.f * i) / width - 1.f);
|
||||||
|
const float y = ((2.f * j) / height - 1.f);
|
||||||
|
|
||||||
|
const float xx = x * x;
|
||||||
|
const float yy = y * y;
|
||||||
|
|
||||||
|
const float z = sqrtf(1.f - xx * 0.5f - yy * 0.5f);
|
||||||
|
|
||||||
|
const float a = M_SQRT2 * x * z;
|
||||||
|
const float b = 2.f * z * z - 1.f;
|
||||||
|
|
||||||
|
const float aa = a * a;
|
||||||
|
const float bb = b * b;
|
||||||
|
|
||||||
|
const float w = sqrtf(1.f - 2.f * yy * z * z);
|
||||||
|
|
||||||
|
vec[0] = w * 2.f * a * b / (aa + bb);
|
||||||
|
vec[1] = -M_SQRT2 * y * z;
|
||||||
|
vec[2] = -w * (bb - aa) / (aa + bb);
|
||||||
|
|
||||||
|
normalize_vector(vec);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculate frame position in hammer format for corresponding 3D coordinates on sphere.
|
||||||
|
*
|
||||||
|
* @param s filter private context
|
||||||
|
* @param vec coordinates on sphere
|
||||||
|
* @param width frame width
|
||||||
|
* @param height frame height
|
||||||
|
* @param us horizontal coordinates for interpolation window
|
||||||
|
* @param vs vertical coordinates for interpolation window
|
||||||
|
* @param du horizontal relative coordinate
|
||||||
|
* @param dv vertical relative coordinate
|
||||||
|
*/
|
||||||
|
static void xyz_to_hammer(const V360Context *s,
|
||||||
|
const float *vec, int width, int height,
|
||||||
|
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
|
||||||
|
{
|
||||||
|
const float theta = atan2f(vec[0], -vec[2]) * s->input_mirror_modifier[0];
|
||||||
|
|
||||||
|
const float z = sqrtf(1.f + sqrtf(1.f - vec[1] * vec[1]) * cosf(theta * 0.5f));
|
||||||
|
const float x = sqrtf(1.f - vec[1] * vec[1]) * sinf(theta * 0.5f) / z;
|
||||||
|
const float y = -vec[1] / z * s->input_mirror_modifier[1];
|
||||||
|
float uf, vf;
|
||||||
|
int ui, vi;
|
||||||
|
|
||||||
|
uf = (x + 1.f) * width / 2.f;
|
||||||
|
vf = (y + 1.f) * height / 2.f;
|
||||||
|
ui = floorf(uf);
|
||||||
|
vi = floorf(vf);
|
||||||
|
|
||||||
|
*du = uf - ui;
|
||||||
|
*dv = vf - vi;
|
||||||
|
|
||||||
|
for (int i = -1; i < 3; i++) {
|
||||||
|
for (int j = -1; j < 3; j++) {
|
||||||
|
us[i + 1][j + 1] = mod(ui + j, width);
|
||||||
|
vs[i + 1][j + 1] = av_clip(vi + i, 0, height - 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Prepare data for processing equi-angular cubemap input format.
|
* Prepare data for processing equi-angular cubemap input format.
|
||||||
*
|
*
|
||||||
|
@ -2512,6 +2591,12 @@ static int config_output(AVFilterLink *outlink)
|
||||||
wf = w;
|
wf = w;
|
||||||
hf = h / 2.f;
|
hf = h / 2.f;
|
||||||
break;
|
break;
|
||||||
|
case HAMMER:
|
||||||
|
s->in_transform = xyz_to_hammer;
|
||||||
|
err = 0;
|
||||||
|
wf = w;
|
||||||
|
hf = h;
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
av_log(ctx, AV_LOG_ERROR, "Specified input format is not handled.\n");
|
av_log(ctx, AV_LOG_ERROR, "Specified input format is not handled.\n");
|
||||||
return AVERROR_BUG;
|
return AVERROR_BUG;
|
||||||
|
@ -2588,6 +2673,12 @@ static int config_output(AVFilterLink *outlink)
|
||||||
w = roundf(wf);
|
w = roundf(wf);
|
||||||
h = roundf(hf * 2.f);
|
h = roundf(hf * 2.f);
|
||||||
break;
|
break;
|
||||||
|
case HAMMER:
|
||||||
|
s->out_transform = hammer_to_xyz;
|
||||||
|
prepare_out = NULL;
|
||||||
|
w = roundf(wf);
|
||||||
|
h = roundf(hf);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
av_log(ctx, AV_LOG_ERROR, "Specified output format is not handled.\n");
|
av_log(ctx, AV_LOG_ERROR, "Specified output format is not handled.\n");
|
||||||
return AVERROR_BUG;
|
return AVERROR_BUG;
|
||||||
|
|
Loading…
Reference in New Issue