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ffplay: decrease video picture queue size to 3
It was raised to 4 because of a theoretical issue, if we ensure that we do not return from the display function without popping one picture from the queue, then its OK to use the old size. Signed-off-by: Marton Balint <cus@passwd.hu>
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1fb52bf920
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b764b53aae
8
ffplay.c
8
ffplay.c
@ -112,7 +112,7 @@ typedef struct PacketQueue {
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SDL_cond *cond;
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} PacketQueue;
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#define VIDEO_PICTURE_QUEUE_SIZE 4
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#define VIDEO_PICTURE_QUEUE_SIZE 3
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#define SUBPICTURE_QUEUE_SIZE 4
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typedef struct VideoPicture {
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@ -1287,7 +1287,7 @@ static int pictq_prev_picture(VideoState *is) {
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prevvp = &is->pictq[(is->pictq_rindex + VIDEO_PICTURE_QUEUE_SIZE - 1) % VIDEO_PICTURE_QUEUE_SIZE];
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if (prevvp->allocated && prevvp->serial == is->videoq.serial) {
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SDL_LockMutex(is->pictq_mutex);
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if (is->pictq_size < VIDEO_PICTURE_QUEUE_SIZE - 1) {
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if (is->pictq_size < VIDEO_PICTURE_QUEUE_SIZE) {
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if (--is->pictq_rindex == -1)
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is->pictq_rindex = VIDEO_PICTURE_QUEUE_SIZE - 1;
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is->pictq_size++;
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@ -1368,7 +1368,7 @@ retry:
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delay = compute_target_delay(is->frame_last_duration, is);
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time= av_gettime()/1000000.0;
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if (time < is->frame_timer + delay) {
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if (time < is->frame_timer + delay && !redisplay) {
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*remaining_time = FFMIN(is->frame_timer + delay - time, *remaining_time);
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return;
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}
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@ -1546,7 +1546,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, int64_t
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SDL_LockMutex(is->pictq_mutex);
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/* keep the last already displayed picture in the queue */
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while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE - 2 &&
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while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE - 1 &&
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!is->videoq.abort_request) {
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SDL_CondWait(is->pictq_cond, is->pictq_mutex);
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}
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