lavfi/lut3d: restore original interpolation speed.

Call NEXT() only once since it got slower due to the overflow condition
introduced in 91b46145.

interp_trilinear:   1462 → 1280 decicycles
interp_tetrahedral: 1188 → 1097 decicycles

Tested on a Core2, GCC 4.8.
This commit is contained in:
Clément Bœsch 2013-05-26 18:36:53 +02:00
parent b4013899e2
commit b6ee25e300

View File

@ -112,15 +112,17 @@ static inline struct rgbvec interp_nearest(const LUT3DContext *lut3d,
static inline struct rgbvec interp_trilinear(const LUT3DContext *lut3d,
const struct rgbvec *s)
{
const struct rgbvec d = {s->r - PREV(s->r), s->g - PREV(s->g), s->b - PREV(s->b)};
const struct rgbvec c000 = lut3d->lut[PREV(s->r)][PREV(s->g)][PREV(s->b)];
const struct rgbvec c001 = lut3d->lut[PREV(s->r)][PREV(s->g)][NEXT(s->b)];
const struct rgbvec c010 = lut3d->lut[PREV(s->r)][NEXT(s->g)][PREV(s->b)];
const struct rgbvec c011 = lut3d->lut[PREV(s->r)][NEXT(s->g)][NEXT(s->b)];
const struct rgbvec c100 = lut3d->lut[NEXT(s->r)][PREV(s->g)][PREV(s->b)];
const struct rgbvec c101 = lut3d->lut[NEXT(s->r)][PREV(s->g)][NEXT(s->b)];
const struct rgbvec c110 = lut3d->lut[NEXT(s->r)][NEXT(s->g)][PREV(s->b)];
const struct rgbvec c111 = lut3d->lut[NEXT(s->r)][NEXT(s->g)][NEXT(s->b)];
const int prev[] = {PREV(s->r), PREV(s->g), PREV(s->b)};
const int next[] = {NEXT(s->r), NEXT(s->g), NEXT(s->b)};
const struct rgbvec d = {s->r - prev[0], s->g - prev[1], s->b - prev[2]};
const struct rgbvec c000 = lut3d->lut[prev[0]][prev[1]][prev[2]];
const struct rgbvec c001 = lut3d->lut[prev[0]][prev[1]][next[2]];
const struct rgbvec c010 = lut3d->lut[prev[0]][next[1]][prev[2]];
const struct rgbvec c011 = lut3d->lut[prev[0]][next[1]][next[2]];
const struct rgbvec c100 = lut3d->lut[next[0]][prev[1]][prev[2]];
const struct rgbvec c101 = lut3d->lut[next[0]][prev[1]][next[2]];
const struct rgbvec c110 = lut3d->lut[next[0]][next[1]][prev[2]];
const struct rgbvec c111 = lut3d->lut[next[0]][next[1]][next[2]];
const struct rgbvec c00 = lerp(&c000, &c100, d.r);
const struct rgbvec c10 = lerp(&c010, &c110, d.r);
const struct rgbvec c01 = lerp(&c001, &c101, d.r);
@ -138,15 +140,17 @@ static inline struct rgbvec interp_trilinear(const LUT3DContext *lut3d,
static inline struct rgbvec interp_tetrahedral(const LUT3DContext *lut3d,
const struct rgbvec *s)
{
const struct rgbvec d = {s->r - PREV(s->r), s->g - PREV(s->g), s->b - PREV(s->b)};
const struct rgbvec c000 = lut3d->lut[PREV(s->r)][PREV(s->g)][PREV(s->b)];
const struct rgbvec c001 = lut3d->lut[PREV(s->r)][PREV(s->g)][NEXT(s->b)];
const struct rgbvec c010 = lut3d->lut[PREV(s->r)][NEXT(s->g)][PREV(s->b)];
const struct rgbvec c011 = lut3d->lut[PREV(s->r)][NEXT(s->g)][NEXT(s->b)];
const struct rgbvec c100 = lut3d->lut[NEXT(s->r)][PREV(s->g)][PREV(s->b)];
const struct rgbvec c101 = lut3d->lut[NEXT(s->r)][PREV(s->g)][NEXT(s->b)];
const struct rgbvec c110 = lut3d->lut[NEXT(s->r)][NEXT(s->g)][PREV(s->b)];
const struct rgbvec c111 = lut3d->lut[NEXT(s->r)][NEXT(s->g)][NEXT(s->b)];
const int prev[] = {PREV(s->r), PREV(s->g), PREV(s->b)};
const int next[] = {NEXT(s->r), NEXT(s->g), NEXT(s->b)};
const struct rgbvec d = {s->r - prev[0], s->g - prev[1], s->b - prev[2]};
const struct rgbvec c000 = lut3d->lut[prev[0]][prev[1]][prev[2]];
const struct rgbvec c001 = lut3d->lut[prev[0]][prev[1]][next[2]];
const struct rgbvec c010 = lut3d->lut[prev[0]][next[1]][prev[2]];
const struct rgbvec c011 = lut3d->lut[prev[0]][next[1]][next[2]];
const struct rgbvec c100 = lut3d->lut[next[0]][prev[1]][prev[2]];
const struct rgbvec c101 = lut3d->lut[next[0]][prev[1]][next[2]];
const struct rgbvec c110 = lut3d->lut[next[0]][next[1]][prev[2]];
const struct rgbvec c111 = lut3d->lut[next[0]][next[1]][next[2]];
struct rgbvec c;
if (d.r > d.g) {
if (d.g > d.b) {