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doc/filters: prefer @itemize environment for frei0r examples
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@ -1827,19 +1827,29 @@ The number and kind of parameters depend on the loaded effect. If an
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effect parameter is not specified the default value is set.
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effect parameter is not specified the default value is set.
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Some examples follow:
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Some examples follow:
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@example
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# apply the distort0r effect, set the first two double parameters
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frei0r=distort0r:0.5:0.01
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# apply the colordistance effect, takes a color as first parameter
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@itemize
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@item
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Apply the distort0r effect, set the first two double parameters:
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@example
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frei0r=distort0r:0.5:0.01
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@end example
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@item
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Apply the colordistance effect, takes a color as first parameter:
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@example
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frei0r=colordistance:0.2/0.3/0.4
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frei0r=colordistance:0.2/0.3/0.4
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frei0r=colordistance:violet
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frei0r=colordistance:violet
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frei0r=colordistance:0x112233
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frei0r=colordistance:0x112233
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@end example
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# apply the perspective effect, specify the top left and top right
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@item
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# image positions
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Apply the perspective effect, specify the top left and top right image
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positions:
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@example
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frei0r=perspective:0.2/0.2:0.8/0.2
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frei0r=perspective:0.2/0.2:0.8/0.2
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@end example
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@end example
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@end itemize
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For more information see:
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For more information see:
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@url{http://frei0r.dyne.org}
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@url{http://frei0r.dyne.org}
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@ -3528,10 +3538,9 @@ the form @var{num}/@var{den} or a frame rate abbreviation.
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information regarding frei0r and how to set the parameters read the
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information regarding frei0r and how to set the parameters read the
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section @ref{frei0r} in the description of the video filters.
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section @ref{frei0r} in the description of the video filters.
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Some examples follow:
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For example, to generate a frei0r partik0l source with size 200x200
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and frame rate 10 which is overlayed on the overlay filter main input:
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@example
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@example
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# generate a frei0r partik0l source with size 200x200 and frame rate 10
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# which is overlayed on the overlay filter main input
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frei0r_src=200x200:10:partik0l=1234 [overlay]; [in][overlay] overlay
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frei0r_src=200x200:10:partik0l=1234 [overlay]; [in][overlay] overlay
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@end example
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@end example
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