Create a targa.h file to contain common definitions for targa encoder

and decoder.

Originally committed as revision 25464 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
Stefano Sabatini 2010-10-13 10:39:45 +00:00
parent 01c8d258da
commit b5becbab09
3 changed files with 38 additions and 8 deletions

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@ -22,14 +22,7 @@
#include "libavutil/intreadwrite.h"
#include "libavcore/imgutils.h"
#include "avcodec.h"
enum TargaCompr{
TGA_NODATA = 0, // no image data
TGA_PAL = 1, // palettized
TGA_RGB = 2, // true-color
TGA_BW = 3, // black & white or grayscale
TGA_RLE = 8, // flag pointing that data is RLE-coded
};
#include "targa.h"
typedef struct TargaContext {
AVFrame picture;

36
libavcodec/targa.h Normal file
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@ -0,0 +1,36 @@
/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* targa file common definitions
*
* Based on:
* http://www.gamers.org/dEngine/quake3/TGA.txt
*
* and other specs you can find referenced for example in:
* http://en.wikipedia.org/wiki/Truevision_TGA
*/
enum TargaCompr {
TGA_NODATA = 0, // no image data
TGA_PAL = 1, // palettized
TGA_RGB = 2, // true-color
TGA_BW = 3, // black & white or grayscale
TGA_RLE = 8, // flag pointing that data is RLE-coded
};

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@ -22,6 +22,7 @@
#include "libavutil/intreadwrite.h"
#include "avcodec.h"
#include "rle.h"
#include "targa.h"
typedef struct TargaContext {
AVFrame picture;