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avcodec/ac3enc: Remove redundant channel layout checks
These are all checked generically via AVCodec.ch_layouts in encode_preinit_audio(). Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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@ -2189,17 +2189,12 @@ av_cold int ff_ac3_encode_close(AVCodecContext *avctx)
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/*
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* Set channel information during initialization.
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*/
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static av_cold int set_channel_info(AVCodecContext *avctx)
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static av_cold void set_channel_info(AVCodecContext *avctx)
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{
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AC3EncodeContext *s = avctx->priv_data;
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uint64_t mask = av_channel_layout_subset(&avctx->ch_layout, ~(uint64_t)0);
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int channels = avctx->ch_layout.nb_channels;
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if (channels < 1 || channels > AC3_MAX_CHANNELS)
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return AVERROR(EINVAL);
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if (mask > 0x7FF)
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return AVERROR(EINVAL);
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s->lfe_on = !!(mask & AV_CH_LOW_FREQUENCY);
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s->channels = channels;
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s->fbw_channels = channels - s->lfe_on;
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@ -2217,15 +2212,11 @@ static av_cold int set_channel_info(AVCodecContext *avctx)
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case AV_CH_LAYOUT_2_2: s->channel_mode = AC3_CHMODE_2F2R; break;
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case AV_CH_LAYOUT_5POINT0:
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case AV_CH_LAYOUT_5POINT0_BACK: s->channel_mode = AC3_CHMODE_3F2R; break;
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default:
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return AVERROR(EINVAL);
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}
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s->has_center = (s->channel_mode & 0x01) && s->channel_mode != AC3_CHMODE_MONO;
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s->has_surround = s->channel_mode & 0x04;
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s->channel_map = ac3_enc_channel_map[s->channel_mode][s->lfe_on];
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return 0;
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}
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@ -2234,17 +2225,7 @@ static av_cold int validate_options(AC3EncodeContext *s)
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AVCodecContext *avctx = s->avctx;
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int i, ret, max_sr;
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/* validate channel layout */
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if (!avctx->ch_layout.nb_channels) {
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av_log(avctx, AV_LOG_WARNING, "No channel layout specified. The "
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"encoder will guess the layout, but it "
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"might be incorrect.\n");
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}
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ret = set_channel_info(avctx);
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if (ret) {
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av_log(avctx, AV_LOG_ERROR, "invalid channel layout\n");
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return ret;
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}
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set_channel_info(avctx);
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/* validate sample rate */
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/* note: max_sr could be changed from 2 to 5 for E-AC-3 once we find a
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