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avcodec/binkaudio: Avoid allocation for array
The array in question can not be too large (only 26 elements), so it can simply be put on the context. Reviewed-by: Paul B Mahol <onemda@gmail.com> Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
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@ -52,8 +52,8 @@ typedef struct BinkAudioContext {
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int overlap_len; ///< overlap size (samples)
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int block_size;
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int num_bands;
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unsigned int *bands;
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float root;
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unsigned int bands[26];
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float previous[MAX_CHANNELS][BINK_BLOCK_MAX_SIZE / 16]; ///< coeffs from previous audio block
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float quant_table[96];
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AVPacket *pkt;
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@ -122,10 +122,6 @@ static av_cold int decode_init(AVCodecContext *avctx)
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if (sample_rate_half <= ff_wma_critical_freqs[s->num_bands - 1])
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break;
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s->bands = av_malloc((s->num_bands + 1) * sizeof(*s->bands));
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if (!s->bands)
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return AVERROR(ENOMEM);
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/* populate bands data */
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s->bands[0] = 2;
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for (i = 1; i < s->num_bands; i++)
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@ -273,7 +269,6 @@ static int decode_block(BinkAudioContext *s, float **out, int use_dct)
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static av_cold int decode_end(AVCodecContext *avctx)
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{
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BinkAudioContext * s = avctx->priv_data;
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av_freep(&s->bands);
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if (CONFIG_BINKAUDIO_RDFT_DECODER && avctx->codec->id == AV_CODEC_ID_BINKAUDIO_RDFT)
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ff_rdft_end(&s->trans.rdft);
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else if (CONFIG_BINKAUDIO_DCT_DECODER)
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