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avfilter/af_afftdn: add gain_smooth option
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@ -1390,6 +1390,12 @@ Stop sample noise capture and measure new noise band profile.
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Default value is @code{none}.
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@end table
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@item gain_smooth, gs
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Set gain smooth factor, used to lowpass gains applied to each frequency bin.
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Useful to reduce random music noise artefacts.
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Higher values reduce smoothing of gains.
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Default value is @code{1.0}.
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@end table
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@subsection Commands
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@ -114,6 +114,7 @@ typedef struct AudioFFTDeNoiseContext {
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int output_mode;
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int noise_floor_link;
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float ratio;
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float gain_smooth;
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float band_multiplier;
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float floor_offset;
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@ -207,6 +208,8 @@ static const AVOption afftdn_options[] = {
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{ "begin", "start", 0, AV_OPT_TYPE_CONST, {.i64 = SAMPLE_START}, 0, 0, AFR, "sample" },
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{ "stop", "stop", 0, AV_OPT_TYPE_CONST, {.i64 = SAMPLE_STOP}, 0, 0, AFR, "sample" },
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{ "end", "stop", 0, AV_OPT_TYPE_CONST, {.i64 = SAMPLE_STOP}, 0, 0, AFR, "sample" },
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{ "gain_smooth", "set gain smooth factor",OFFSET(gain_smooth), AV_OPT_TYPE_FLOAT, {.dbl = 1.00}, 0.0001, 1, AFR },
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{ "gs", "set gain smooth factor",OFFSET(gain_smooth), AV_OPT_TYPE_FLOAT, {.dbl = 1.00}, 0.0001, 1, AFR },
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{ NULL }
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};
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@ -421,6 +424,14 @@ static void process_frame(AVFilterContext *ctx,
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}
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}
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{
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const double f = s->gain_smooth;
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const double F = 1. - f;
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for (int i = 1; i < s->bin_count; i++)
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gain[i] = gain[i-1] * F + f * gain[i];
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}
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for (int i = 0; i < s->bin_count; i++) {
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const double new_gain = gain[i];
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