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Another use of scalar_product_float()
Originally committed as revision 14088 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -69,13 +69,12 @@ static void decode(Real288_internal *glob, float gain, int cb_coef)
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sumsum = exp(sum * 0.1151292546497) * gain; /* pow(10.0,sum/20)*f */
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sumsum = exp(sum * 0.1151292546497) * gain; /* pow(10.0,sum/20)*f */
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sum = 0;
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for (x=0; x < 5; x++) {
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for (x=0; x < 5; x++) {
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buffer[x] = codetable[cb_coef][x] * sumsum;
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buffer[x] = codetable[cb_coef][x] * sumsum;
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sum += buffer[x] * buffer[x];
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}
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}
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sum /= 5;
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sum = scalar_product_float(buffer, buffer, 5) / 5;
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if (sum < 1)
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if (sum < 1)
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sum = 1;
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sum = 1;
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