avcodec/hapenc: use the common texturedsp encode function

And add slice thread capabilities.

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2022-03-23 01:19:58 +01:00
parent b3074ac9f4
commit a4570d7a66
2 changed files with 17 additions and 21 deletions

View File

@ -80,9 +80,7 @@ typedef struct HapContext {
int texture_count; /* 2 for HAQA, 1 for other version */
int texture_section_size; /* size of the part of the texture section (for HAPQA) */
/* Pointer to the selected compress function (encoder only) */
int (*tex_fun)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
TextureDSPThreadContext enc;
TextureDSPThreadContext dec[2];
} HapContext;

View File

@ -56,18 +56,14 @@ enum HapHeaderLength {
static int compress_texture(AVCodecContext *avctx, uint8_t *out, int out_length, const AVFrame *f)
{
HapContext *ctx = avctx->priv_data;
int i, j;
if (ctx->tex_size > out_length)
return AVERROR_BUFFER_TOO_SMALL;
for (j = 0; j < avctx->height; j += 4) {
for (i = 0; i < avctx->width; i += 4) {
uint8_t *p = f->data[0] + i * 4 + j * f->linesize[0];
const int step = ctx->tex_fun(out, f->linesize[0], p);
out += step;
}
}
ctx->enc.tex_data.out = out;
ctx->enc.frame_data.in = f->data[0];
ctx->enc.stride = f->linesize[0];
avctx->execute2(avctx, ff_texturedsp_compress_thread, &ctx->enc, NULL, ctx->enc.slice_count);
return 0;
}
@ -236,7 +232,6 @@ static int hap_encode(AVCodecContext *avctx, AVPacket *pkt,
static av_cold int hap_init(AVCodecContext *avctx)
{
HapContext *ctx = avctx->priv_data;
int ratio;
int corrected_chunk_count;
int ret = av_image_check_size(avctx->width, avctx->height, 0, avctx);
@ -256,32 +251,34 @@ static av_cold int hap_init(AVCodecContext *avctx)
switch (ctx->opt_tex_fmt) {
case HAP_FMT_RGBDXT1:
ratio = 8;
ctx->enc.tex_ratio = 8;
avctx->codec_tag = MKTAG('H', 'a', 'p', '1');
avctx->bits_per_coded_sample = 24;
ctx->tex_fun = ctx->dxtc.dxt1_block;
ctx->enc.tex_funct = ctx->dxtc.dxt1_block;
break;
case HAP_FMT_RGBADXT5:
ratio = 4;
ctx->enc.tex_ratio = 16;
avctx->codec_tag = MKTAG('H', 'a', 'p', '5');
avctx->bits_per_coded_sample = 32;
ctx->tex_fun = ctx->dxtc.dxt5_block;
ctx->enc.tex_funct = ctx->dxtc.dxt5_block;
break;
case HAP_FMT_YCOCGDXT5:
ratio = 4;
ctx->enc.tex_ratio = 16;
avctx->codec_tag = MKTAG('H', 'a', 'p', 'Y');
avctx->bits_per_coded_sample = 24;
ctx->tex_fun = ctx->dxtc.dxt5ys_block;
ctx->enc.tex_funct = ctx->dxtc.dxt5ys_block;
break;
default:
av_log(avctx, AV_LOG_ERROR, "Invalid format %02X\n", ctx->opt_tex_fmt);
return AVERROR_INVALIDDATA;
}
ctx->enc.raw_ratio = 16;
ctx->enc.slice_count = av_clip(avctx->thread_count, 1, avctx->height / TEXTURE_BLOCK_H);
/* Texture compression ratio is constant, so can we computer
* beforehand the final size of the uncompressed buffer. */
ctx->tex_size = FFALIGN(avctx->width, TEXTURE_BLOCK_W) *
FFALIGN(avctx->height, TEXTURE_BLOCK_H) * 4 / ratio;
ctx->tex_size = avctx->width / TEXTURE_BLOCK_W *
avctx->height / TEXTURE_BLOCK_H * ctx->enc.tex_ratio;
switch (ctx->opt_compressor) {
case HAP_COMP_NONE:
@ -294,7 +291,7 @@ static av_cold int hap_init(AVCodecContext *avctx)
case HAP_COMP_SNAPPY:
/* Round the chunk count to divide evenly on DXT block edges */
corrected_chunk_count = av_clip(ctx->opt_chunk_count, 1, HAP_MAX_CHUNKS);
while ((ctx->tex_size / (64 / ratio)) % corrected_chunk_count != 0) {
while ((ctx->tex_size / ctx->enc.tex_ratio) % corrected_chunk_count != 0) {
corrected_chunk_count--;
}
@ -356,6 +353,7 @@ const FFCodec ff_hap_encoder = {
.p.id = AV_CODEC_ID_HAP,
.priv_data_size = sizeof(HapContext),
.p.priv_class = &hapenc_class,
.p.capabilities = AV_CODEC_CAP_SLICE_THREADS,
.init = hap_init,
FF_CODEC_ENCODE_CB(hap_encode),
.close = hap_close,