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avcodec/vc1: fix overlap smoothing filter for P frames
The v_overlap_filter needs to run on the colocated block of the previous macroblock. For the luma plane, the colocated block is located two blocks on the left instead of one. In addition, the overlap filter needs to run on the non-edge blocks of the first macroblock row and column. Fixes ticket #7171. Signed-off-by: Jerome Borsboom <jerome.borsboom@carpalis.nl>
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@ -64,27 +64,23 @@ void ff_vc1_loop_filter_iblk(VC1Context *v, int pq)
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static av_always_inline void vc1_h_overlap_filter(VC1Context *v, int16_t (*left_block)[64],
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int16_t (*right_block)[64], int block_num)
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{
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if (left_block != right_block || (block_num & 5) == 1) {
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if (block_num > 3)
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v->vc1dsp.vc1_h_s_overlap(left_block[block_num], right_block[block_num]);
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else if (block_num & 1)
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v->vc1dsp.vc1_h_s_overlap(right_block[block_num - 1], right_block[block_num]);
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else
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v->vc1dsp.vc1_h_s_overlap(left_block[block_num + 1], right_block[block_num]);
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}
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if (block_num > 3)
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v->vc1dsp.vc1_h_s_overlap(left_block[block_num], right_block[block_num]);
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else if (block_num & 1)
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v->vc1dsp.vc1_h_s_overlap(right_block[block_num - 1], right_block[block_num]);
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else
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v->vc1dsp.vc1_h_s_overlap(left_block[block_num + 1], right_block[block_num]);
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}
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static av_always_inline void vc1_v_overlap_filter(VC1Context *v, int16_t (*top_block)[64],
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int16_t (*bottom_block)[64], int block_num)
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{
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if (top_block != bottom_block || block_num & 2) {
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if (block_num > 3)
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v->vc1dsp.vc1_v_s_overlap(top_block[block_num], bottom_block[block_num]);
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else if (block_num & 2)
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v->vc1dsp.vc1_v_s_overlap(bottom_block[block_num - 2], bottom_block[block_num]);
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else
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v->vc1dsp.vc1_v_s_overlap(top_block[block_num + 2], bottom_block[block_num]);
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}
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if (block_num > 3)
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v->vc1dsp.vc1_v_s_overlap(top_block[block_num], bottom_block[block_num]);
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else if (block_num & 2)
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v->vc1dsp.vc1_v_s_overlap(bottom_block[block_num - 2], bottom_block[block_num]);
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else
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v->vc1dsp.vc1_v_s_overlap(top_block[block_num + 2], bottom_block[block_num]);
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}
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void ff_vc1_i_overlap_filter(VC1Context *v)
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@ -108,21 +104,28 @@ void ff_vc1_i_overlap_filter(VC1Context *v)
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* borders. Therefore, the H overlap trails by one MB col and the
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* V overlap trails by one MB row. This is reflected in the time at which
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* we run the put_pixels loop, i.e. delayed by one row and one column. */
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for (i = 0; i < block_count; i++)
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for (i = 0; i < block_count; i++) {
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if (s->mb_x == 0 && (i & 5) != 1)
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continue;
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if (v->pq >= 9 || v->condover == CONDOVER_ALL ||
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(v->over_flags_plane[mb_pos] && ((i & 5) == 1 || (s->mb_x && v->over_flags_plane[mb_pos - 1]))))
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(v->over_flags_plane[mb_pos] && ((i & 5) == 1 || v->over_flags_plane[mb_pos - 1])))
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vc1_h_overlap_filter(v, s->mb_x ? left_blk : cur_blk, cur_blk, i);
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}
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if (v->fcm != ILACE_FRAME)
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for (i = 0; i < block_count; i++) {
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if (s->first_slice_line && !(i & 2))
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continue;
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if (s->mb_x && (v->pq >= 9 || v->condover == CONDOVER_ALL ||
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(v->over_flags_plane[mb_pos - 1] &&
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((i & 2) || (!s->first_slice_line && v->over_flags_plane[mb_pos - 1 - s->mb_stride])))))
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((i & 2) || v->over_flags_plane[mb_pos - 1 - s->mb_stride]))))
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vc1_v_overlap_filter(v, s->first_slice_line ? left_blk : topleft_blk, left_blk, i);
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if (s->mb_x == s->mb_width - 1)
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if (v->pq >= 9 || v->condover == CONDOVER_ALL ||
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(v->over_flags_plane[mb_pos] &&
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((i & 2) || (!s->first_slice_line && v->over_flags_plane[mb_pos - s->mb_stride]))))
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((i & 2) || v->over_flags_plane[mb_pos - s->mb_stride])))
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vc1_v_overlap_filter(v, s->first_slice_line ? cur_blk : top_blk, cur_blk, i);
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}
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}
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@ -139,18 +142,25 @@ void ff_vc1_p_overlap_filter(VC1Context *v)
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left_blk = v->block[v->left_blk_idx];
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cur_blk = v->block[v->cur_blk_idx];
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for (i = 0; i < block_count; i++)
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if (v->mb_type[0][s->block_index[i]] && (s->mb_x == 0 || v->mb_type[0][s->block_index[i] - 1]))
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for (i = 0; i < block_count; i++) {
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if (s->mb_x == 0 && (i & 5) != 1)
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continue;
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if (v->mb_type[0][s->block_index[i]] && v->mb_type[0][s->block_index[i] - 1])
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vc1_h_overlap_filter(v, s->mb_x ? left_blk : cur_blk, cur_blk, i);
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}
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if (v->fcm != ILACE_FRAME)
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for (i = 0; i < block_count; i++) {
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if (s->mb_x && v->mb_type[0][s->block_index[i] - 1] &&
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(s->first_slice_line || v->mb_type[0][s->block_index[i] - s->block_wrap[i] - 1]))
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if (s->first_slice_line && !(i & 2))
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continue;
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if (s->mb_x && v->mb_type[0][s->block_index[i] - 2 + (i > 3)] &&
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v->mb_type[0][s->block_index[i] - s->block_wrap[i] - 2 + (i > 3)])
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vc1_v_overlap_filter(v, s->first_slice_line ? left_blk : topleft_blk, left_blk, i);
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if (s->mb_x == s->mb_width - 1)
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if (v->mb_type[0][s->block_index[i]] &&
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(s->first_slice_line || v->mb_type[0][s->block_index[i] - s->block_wrap[i]]))
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v->mb_type[0][s->block_index[i] - s->block_wrap[i]])
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vc1_v_overlap_filter(v, s->first_slice_line ? cur_blk : top_blk, cur_blk, i);
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}
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}
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