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hap: Set avctx.bits_per_coded_sample
Fixes an issue where alpha is ignored in some players. Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
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@ -242,16 +242,19 @@ static av_cold int hap_init(AVCodecContext *avctx)
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case HAP_FMT_RGBDXT1:
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ratio = 8;
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avctx->codec_tag = MKTAG('H', 'a', 'p', '1');
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avctx->bits_per_coded_sample = 24;
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ctx->tex_fun = ctx->dxtc.dxt1_block;
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break;
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case HAP_FMT_RGBADXT5:
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ratio = 4;
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avctx->codec_tag = MKTAG('H', 'a', 'p', '5');
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avctx->bits_per_coded_sample = 32;
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ctx->tex_fun = ctx->dxtc.dxt5_block;
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break;
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case HAP_FMT_YCOCGDXT5:
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ratio = 4;
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avctx->codec_tag = MKTAG('H', 'a', 'p', 'Y');
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avctx->bits_per_coded_sample = 24;
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ctx->tex_fun = ctx->dxtc.dxt5ys_block;
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break;
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default:
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