diff --git a/fftools/ffplay.c b/fftools/ffplay.c index ab1f9faccf..37a853fbd9 100644 --- a/fftools/ffplay.c +++ b/fftools/ffplay.c @@ -861,31 +861,27 @@ static void calculate_display_rect(SDL_Rect *rect, int scr_xleft, int scr_ytop, int scr_width, int scr_height, int pic_width, int pic_height, AVRational pic_sar) { - float aspect_ratio; - int width, height, x, y; + AVRational aspect_ratio = pic_sar; + int64_t width, height, x, y; - if (pic_sar.num == 0) - aspect_ratio = 0; - else - aspect_ratio = av_q2d(pic_sar); + if (av_cmp_q(aspect_ratio, av_make_q(0, 1)) <= 0) + aspect_ratio = av_make_q(1, 1); - if (aspect_ratio <= 0.0) - aspect_ratio = 1.0; - aspect_ratio *= (float)pic_width / (float)pic_height; + aspect_ratio = av_mul_q(aspect_ratio, av_make_q(pic_width, pic_height)); /* XXX: we suppose the screen has a 1.0 pixel ratio */ height = scr_height; - width = lrint(height * aspect_ratio) & ~1; + width = av_rescale(height, aspect_ratio.num, aspect_ratio.den) & ~1; if (width > scr_width) { width = scr_width; - height = lrint(width / aspect_ratio) & ~1; + height = av_rescale(width, aspect_ratio.den, aspect_ratio.num) & ~1; } x = (scr_width - width) / 2; y = (scr_height - height) / 2; rect->x = scr_xleft + x; rect->y = scr_ytop + y; - rect->w = FFMAX(width, 1); - rect->h = FFMAX(height, 1); + rect->w = FFMAX((int)width, 1); + rect->h = FFMAX((int)height, 1); } static void get_sdl_pix_fmt_and_blendmode(int format, Uint32 *sdl_pix_fmt, SDL_BlendMode *sdl_blendmode)