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d3d11va: don't keep the context lock while waiting for a frame
also fixes a deadlock found by Денис Кулаков <kudesnik33ra@gmail.com> Signed-off-by: Anton Khirnov <anton@khirnov.net>
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@ -158,9 +158,15 @@ int ff_dxva2_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
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ff_dxva2_get_surface(frame),
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NULL);
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#endif
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if (hr == E_PENDING)
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av_usleep(2000);
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} while (hr == E_PENDING && ++runs < 50);
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if (hr != E_PENDING || ++runs > 50)
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break;
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#if CONFIG_D3D11VA
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if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD)
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if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
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ReleaseMutex(D3D11VA_CONTEXT(ctx)->context_mutex);
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#endif
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av_usleep(2000);
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} while(1);
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if (FAILED(hr)) {
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av_log(avctx, AV_LOG_ERROR, "Failed to begin frame: 0x%lx\n", hr);
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