float_dsp: Add #ifdef HAVE_INLINE_ASM around vector_fmul_window

This fixes builds on 64bit MSVC.

Signed-off-by: Martin Storsjö <martin@martin.st>
This commit is contained in:
Martin Storsjö 2013-01-17 18:58:25 +02:00
parent e33db35b4a
commit 973b4d44f1

View File

@ -41,7 +41,7 @@ extern void ff_vector_dmul_scalar_sse2(double *dst, const double *src,
extern void ff_vector_dmul_scalar_avx(double *dst, const double *src,
double mul, int len);
#if HAVE_6REGS
#if HAVE_6REGS && HAVE_INLINE_ASM
static void vector_fmul_window_3dnowext(float *dst, const float *src0,
const float *src1, const float *win,
int len)
@ -105,13 +105,13 @@ static void vector_fmul_window_sse(float *dst, const float *src0,
: "r"(dst + len), "r"(src0 + len), "r"(src1), "r"(win + len)
);
}
#endif /* HAVE_6REGS */
#endif /* HAVE_6REGS && HAVE_INLINE_ASM */
void ff_float_dsp_init_x86(AVFloatDSPContext *fdsp)
{
int mm_flags = av_get_cpu_flags();
#if HAVE_6REGS
#if HAVE_6REGS && HAVE_INLINE_ASM
if (INLINE_AMD3DNOWEXT(mm_flags)) {
fdsp->vector_fmul_window = vector_fmul_window_3dnowext;
}