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float_dsp: Add #ifdef HAVE_INLINE_ASM around vector_fmul_window
This fixes builds on 64bit MSVC. Signed-off-by: Martin Storsjö <martin@martin.st>
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@ -41,7 +41,7 @@ extern void ff_vector_dmul_scalar_sse2(double *dst, const double *src,
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extern void ff_vector_dmul_scalar_avx(double *dst, const double *src,
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double mul, int len);
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#if HAVE_6REGS
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#if HAVE_6REGS && HAVE_INLINE_ASM
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static void vector_fmul_window_3dnowext(float *dst, const float *src0,
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const float *src1, const float *win,
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int len)
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@ -105,13 +105,13 @@ static void vector_fmul_window_sse(float *dst, const float *src0,
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: "r"(dst + len), "r"(src0 + len), "r"(src1), "r"(win + len)
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);
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}
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#endif /* HAVE_6REGS */
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#endif /* HAVE_6REGS && HAVE_INLINE_ASM */
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void ff_float_dsp_init_x86(AVFloatDSPContext *fdsp)
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{
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int mm_flags = av_get_cpu_flags();
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#if HAVE_6REGS
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#if HAVE_6REGS && HAVE_INLINE_ASM
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if (INLINE_AMD3DNOWEXT(mm_flags)) {
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fdsp->vector_fmul_window = vector_fmul_window_3dnowext;
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}
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