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correctly set audio codec when demuxing sofdec files
samples: http://samples.mplayerhq.hu/game-formats/sfd/ Originally committed as revision 10953 to svn://svn.ffmpeg.org/ffmpeg/trunk
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c16d6c5061
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@ -107,15 +107,25 @@ static int mpegps_probe(AVProbeData *p)
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typedef struct MpegDemuxContext {
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int32_t header_state;
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unsigned char psm_es_type[256];
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int sofdec;
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} MpegDemuxContext;
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static int mpegps_read_header(AVFormatContext *s,
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AVFormatParameters *ap)
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{
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MpegDemuxContext *m = s->priv_data;
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uint8_t buffer[8192];
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char *p;
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m->header_state = 0xff;
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s->ctx_flags |= AVFMTCTX_NOHEADER;
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get_buffer(&s->pb, buffer, sizeof(buffer));
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if ((p=memchr(buffer, 'S', sizeof(buffer))))
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if (!memcmp(p, "Sofdec", 6))
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m->sofdec = 1;
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url_fseek(&s->pb, -sizeof(buffer), SEEK_CUR);
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/* no need to do more */
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return 0;
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}
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@ -449,7 +459,7 @@ static int mpegps_read_packet(AVFormatContext *s,
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type = CODEC_TYPE_VIDEO;
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} else if (startcode >= 0x1c0 && startcode <= 0x1df) {
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type = CODEC_TYPE_AUDIO;
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codec_id = CODEC_ID_MP2;
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codec_id = m->sofdec ? CODEC_ID_ADPCM_ADX : CODEC_ID_MP2;
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} else if (startcode >= 0x80 && startcode <= 0x87) {
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type = CODEC_TYPE_AUDIO;
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codec_id = CODEC_ID_AC3;
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