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avfilter/ddagrab: create secondary xor mouse texture
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0e7ae95cc2
commit
8b6ee74d50
@ -68,7 +68,9 @@ typedef struct DdagrabContext {
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int mouse_x, mouse_y;
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ID3D11Texture2D *mouse_texture;
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ID3D11ShaderResourceView* mouse_resource_view ;
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ID3D11ShaderResourceView* mouse_resource_view;
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ID3D11Texture2D *mouse_xor_texture;
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ID3D11ShaderResourceView* mouse_xor_resource_view;
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AVRational time_base;
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int64_t time_frame;
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@ -87,6 +89,7 @@ typedef struct DdagrabContext {
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ID3D11Buffer *const_buffer;
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ID3D11SamplerState *sampler_state;
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ID3D11BlendState *blend_state;
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ID3D11BlendState *blend_state_xor;
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int output_idx;
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int draw_mouse;
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@ -140,6 +143,7 @@ static av_cold void ddagrab_uninit(AVFilterContext *avctx)
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DdagrabContext *dda = avctx->priv;
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release_resource(&dda->blend_state);
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release_resource(&dda->blend_state_xor);
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release_resource(&dda->sampler_state);
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release_resource(&dda->pixel_shader);
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release_resource(&dda->input_layout);
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@ -151,6 +155,8 @@ static av_cold void ddagrab_uninit(AVFilterContext *avctx)
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release_resource(&dda->dxgi_outdupl);
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release_resource(&dda->mouse_resource_view);
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release_resource(&dda->mouse_texture);
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release_resource(&dda->mouse_xor_resource_view);
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release_resource(&dda->mouse_xor_texture);
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av_frame_free(&dda->last_frame);
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av_buffer_unref(&dda->frames_ref);
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@ -412,6 +418,16 @@ static av_cold int init_render_resources(AVFilterContext *avctx)
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return AVERROR_EXTERNAL;
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}
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blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_INV_DEST_COLOR;
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blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_COLOR;
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hr = ID3D11Device_CreateBlendState(dev,
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&blend_desc,
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&dda->blend_state_xor);
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if (FAILED(hr)) {
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av_log(avctx, AV_LOG_ERROR, "CreateBlendState (xor) failed: %lx\n", hr);
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return AVERROR_EXTERNAL;
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}
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return 0;
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}
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@ -482,50 +498,102 @@ static int create_d3d11_pointer_tex(AVFilterContext *avctx,
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return 0;
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}
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static uint8_t *convert_mono_buffer(uint8_t *input, int *_width, int *_height, int *_pitch)
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static int convert_mono_buffer(uint8_t *input, uint8_t **rgba_out, uint8_t **xor_out, int *_width, int *_height, int *_pitch)
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{
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int width = *_width, height = *_height, pitch = *_pitch;
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int real_height = height / 2;
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int size = real_height * pitch;
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uint8_t *output = av_malloc(real_height * width * 4);
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uint8_t *output_xor = av_malloc(real_height * width * 4);
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int y, x;
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if (!output)
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return NULL;
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if (!output || !output_xor) {
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av_free(output);
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av_free(output_xor);
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return AVERROR(ENOMEM);
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}
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// This simulates drawing the cursor on a full black surface
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// i.e. ignore the AND mask, turn XOR mask into all 4 color channels
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for (y = 0; y < real_height; y++) {
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for (x = 0; x < width; x++) {
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int v = input[(real_height + y) * pitch + (x / 8)];
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v = (v >> (7 - (x % 8))) & 1;
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memset(&output[4 * ((y*width) + x)], v ? 0xFF : 0, 4);
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int in_pos = (y * pitch) + (x / 8);
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int out_pos = 4 * ((y * width) + x);
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int and_val = (input[in_pos] >> (7 - (x % 8))) & 1;
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int xor_val = (input[in_pos + size] >> (7 - (x % 8))) & 1;
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if (!and_val && !xor_val) {
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// solid black
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memset(&output[out_pos], 0, 4);
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output[out_pos + 3] = 0xFF;
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// transparent
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memset(&output_xor[out_pos], 0, 4);
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} else if (and_val && !xor_val) {
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// transparent
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memset(&output[out_pos], 0, 4);
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// transparent
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memset(&output_xor[out_pos], 0, 4);
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} else if (!and_val && xor_val) {
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// solid white
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memset(&output[out_pos], 0xFF, 4);
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// transparent
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memset(&output_xor[out_pos], 0, 4);
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} else if (and_val && xor_val) {
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// transparent
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memset(&output[out_pos], 0, 4);
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// solid white -> invert color
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memset(&output_xor[out_pos], 0xFF, 4);
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}
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}
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}
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*_pitch = width * 4;
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*_height = real_height;
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*rgba_out = output;
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*xor_out = output_xor;
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return output;
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return 0;
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}
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static void fixup_color_mask(uint8_t *buf, int width, int height, int pitch)
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static int fixup_color_mask(uint8_t *input, uint8_t **rgba_out, uint8_t **xor_out, int width, int height, int pitch)
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{
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int size = height * pitch;
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uint8_t *output = av_malloc(size);
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uint8_t *output_xor = av_malloc(size);
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int x, y;
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// There is no good way to replicate XOR'ig parts of the texture with the screen
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// best effort is rendering the non-masked parts, and make the rest transparent
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if (!output || !output_xor) {
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av_free(output);
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av_free(output_xor);
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return AVERROR(ENOMEM);
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}
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memcpy(output, input, size);
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memcpy(output_xor, input, size);
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for (y = 0; y < height; y++) {
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for (x = 0; x < width; x++) {
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int pos = (y*pitch) + (4*x) + 3;
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buf[pos] = buf[pos] ? 0 : 0xFF;
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output[pos] = input[pos] ? 0 : 0xFF;
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output_xor[pos] = input[pos] ? 0xFF : 0;
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}
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}
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*rgba_out = output;
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*xor_out = output_xor;
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return 0;
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}
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static int update_mouse_pointer(AVFilterContext *avctx, DXGI_OUTDUPL_FRAME_INFO *frame_info)
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{
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DdagrabContext *dda = avctx->priv;
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HRESULT hr;
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int ret;
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int ret, ret2;
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if (frame_info->LastMouseUpdateTime.QuadPart == 0)
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return 0;
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@ -555,6 +623,7 @@ static int update_mouse_pointer(AVFilterContext *avctx, DXGI_OUTDUPL_FRAME_INFO
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if (frame_info->PointerShapeBufferSize) {
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UINT size = frame_info->PointerShapeBufferSize;
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DXGI_OUTDUPL_POINTER_SHAPE_INFO shape_info;
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uint8_t *rgba_buf = NULL, *rgb_xor_buf = NULL;
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uint8_t *buf = av_malloc(size);
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if (!buf)
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return AVERROR(ENOMEM);
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@ -571,26 +640,37 @@ static int update_mouse_pointer(AVFilterContext *avctx, DXGI_OUTDUPL_FRAME_INFO
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}
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if (shape_info.Type == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME) {
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uint8_t *new_buf = convert_mono_buffer(buf, &shape_info.Width, &shape_info.Height, &shape_info.Pitch);
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av_free(buf);
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if (!new_buf)
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return AVERROR(ENOMEM);
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buf = new_buf;
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ret = convert_mono_buffer(buf, &rgba_buf, &rgb_xor_buf, &shape_info.Width, &shape_info.Height, &shape_info.Pitch);
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av_freep(&buf);
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if (ret < 0)
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return ret;
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} else if (shape_info.Type == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR) {
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fixup_color_mask(buf, shape_info.Width, shape_info.Height, shape_info.Pitch);
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} else if (shape_info.Type != DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR) {
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ret = fixup_color_mask(buf, &rgba_buf, &rgb_xor_buf, shape_info.Width, shape_info.Height, shape_info.Pitch);
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av_freep(&buf);
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if (ret < 0)
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return ret;
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} else if (shape_info.Type == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR) {
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rgba_buf = buf;
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buf = NULL;
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} else {
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av_log(avctx, AV_LOG_WARNING, "Unsupported pointer shape type: %d\n", (int)shape_info.Type);
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av_free(buf);
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av_freep(&buf);
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return 0;
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}
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release_resource(&dda->mouse_resource_view);
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release_resource(&dda->mouse_texture);
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release_resource(&dda->mouse_xor_resource_view);
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release_resource(&dda->mouse_xor_texture);
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ret = create_d3d11_pointer_tex(avctx, buf, &shape_info, &dda->mouse_texture, &dda->mouse_resource_view);
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av_freep(&buf);
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ret = create_d3d11_pointer_tex(avctx, rgba_buf, &shape_info, &dda->mouse_texture, &dda->mouse_resource_view);
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ret2 = rgb_xor_buf ? create_d3d11_pointer_tex(avctx, rgb_xor_buf, &shape_info, &dda->mouse_xor_texture, &dda->mouse_xor_resource_view) : 0;
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av_freep(&rgba_buf);
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av_freep(&rgb_xor_buf);
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if (ret < 0)
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return ret;
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if (ret2 < 0)
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return ret2;
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av_log(avctx, AV_LOG_VERBOSE, "Updated pointer shape texture\n");
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}
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@ -934,6 +1014,13 @@ static int draw_mouse_pointer(AVFilterContext *avctx, AVFrame *frame)
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ID3D11DeviceContext_Draw(devctx, num_vertices, 0);
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if (dda->mouse_xor_resource_view) {
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ID3D11DeviceContext_PSSetShaderResources(devctx, 0, 1, &dda->mouse_xor_resource_view);
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ID3D11DeviceContext_OMSetBlendState(devctx, dda->blend_state_xor, NULL, 0xFFFFFFFF);
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ID3D11DeviceContext_Draw(devctx, num_vertices, 0);
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}
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end:
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release_resource(&mouse_vertex_buffer);
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release_resource(&target_view);
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