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ffplay: add support for various YUV conversion modes
SDL from version 2.0.8 has support for full range YUV and specifying BT601/BT709 color space for YUV->RGB conversion. Signed-off-by: Marton Balint <cus@passwd.hu>
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@ -954,6 +954,22 @@ static int upload_texture(SDL_Texture **tex, AVFrame *frame, struct SwsContext *
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return ret;
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}
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static void set_sdl_yuv_conversion_mode(AVFrame *frame)
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{
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#if SDL_VERSION_ATLEAST(2,0,8)
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SDL_YUV_CONVERSION_MODE mode = SDL_YUV_CONVERSION_AUTOMATIC;
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if (frame && (frame->format == AV_PIX_FMT_YUV420P || frame->format == AV_PIX_FMT_YUYV422 || frame->format == AV_PIX_FMT_UYVY422)) {
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if (frame->color_range == AVCOL_RANGE_JPEG)
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mode = SDL_YUV_CONVERSION_JPEG;
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else if (frame->colorspace == AVCOL_SPC_BT709)
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mode = SDL_YUV_CONVERSION_BT709;
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else if (frame->colorspace == AVCOL_SPC_BT470BG || frame->colorspace == AVCOL_SPC_SMPTE170M || frame->colorspace == AVCOL_SPC_SMPTE240M)
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mode = SDL_YUV_CONVERSION_BT601;
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}
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SDL_SetYUVConversionMode(mode);
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#endif
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}
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static void video_image_display(VideoState *is)
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{
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Frame *vp;
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@ -1015,7 +1031,9 @@ static void video_image_display(VideoState *is)
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vp->flip_v = vp->frame->linesize[0] < 0;
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}
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set_sdl_yuv_conversion_mode(vp->frame);
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SDL_RenderCopyEx(renderer, is->vid_texture, NULL, &rect, 0, NULL, vp->flip_v ? SDL_FLIP_VERTICAL : 0);
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set_sdl_yuv_conversion_mode(NULL);
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if (sp) {
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#if USE_ONEPASS_SUBTITLE_RENDER
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SDL_RenderCopy(renderer, is->sub_texture, NULL, &rect);
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