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avutil/pixelutils: avoid on stack arrays
The arrays are fairly large and could cause problems on some embedded systems also they are not endian safe as they mix 32 and 8bit Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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1b168e3bcf
commit
84ac2f93ca
@ -92,13 +92,13 @@ av_pixelutils_sad_fn av_pixelutils_get_sad_fn(int w_bits, int h_bits, int aligne
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#define H2 480
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static int run_test(const char *test,
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const uint32_t *b1, const uint32_t *b2)
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const uint8_t *b1, const uint8_t *b2)
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{
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int i, a, ret = 0;
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for (a = 0; a < 3; a++) {
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const uint8_t *block1 = (const uint8_t *)b1;
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const uint8_t *block2 = (const uint8_t *)b2;
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const uint8_t *block1 = b1;
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const uint8_t *block2 = b2;
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switch (a) {
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case 0: block1++; block2++; break;
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@ -124,30 +124,34 @@ static int run_test(const char *test,
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int main(void)
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{
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int i, ret;
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DECLARE_ALIGNED(32, uint32_t, buf1)[W1*H1];
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DECLARE_ALIGNED(32, uint32_t, buf2)[W2*H2];
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uint8_t *buf1 = av_malloc(W1*H1);
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uint8_t *buf2 = av_malloc(W2*H2);
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uint32_t state = 0;
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for (i = 0; i < W1*H1; i++) {
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state = state * 1664525 + 1013904223;
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buf1[i] = state;
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buf1[i] = state>>24;
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}
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for (i = 0; i < W2*H2; i++) {
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state = state * 1664525 + 1013904223;
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buf2[i] = state;
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buf2[i] = state>>24;
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}
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ret = run_test("random", buf1, buf2);
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if (ret < 0)
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return ret;
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goto end;
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memset(buf1, 0xff, sizeof(buf1));
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memset(buf2, 0x00, sizeof(buf2));
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memset(buf1, 0xff, W1*H1);
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memset(buf2, 0x00, W2*H2);
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ret = run_test("max", buf1, buf2);
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if (ret < 0)
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return ret;
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goto end;
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memset(buf1, 0x90, sizeof(buf1));
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memset(buf2, 0x90, sizeof(buf2));
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return run_test("min", buf1, buf2);
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memset(buf1, 0x90, W1*H1);
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memset(buf2, 0x90, W2*H2);
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ret = run_test("min", buf1, buf2);
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end:
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av_free(buf1);
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av_free(buf2);
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return ret;
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}
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#endif /* TEST */
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@ -1,15 +1,15 @@
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[OK] [UU] SAD [random] 2x2=314 ref=314
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[OK] [UU] SAD [random] 4x4=1129 ref=1129
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[OK] [UU] SAD [random] 8x8=4936 ref=4936
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[OK] [UU] SAD [random] 16x16=20704 ref=20704
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[OK] [AU] SAD [random] 2x2=440 ref=440
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[OK] [AU] SAD [random] 4x4=1317 ref=1317
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[OK] [AU] SAD [random] 8x8=5262 ref=5262
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[OK] [AU] SAD [random] 16x16=21040 ref=21040
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[OK] [AA] SAD [random] 2x2=196 ref=196
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[OK] [AA] SAD [random] 4x4=1225 ref=1225
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[OK] [AA] SAD [random] 8x8=4712 ref=4712
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[OK] [AA] SAD [random] 16x16=21184 ref=21184
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[OK] [UU] SAD [random] 2x2=409 ref=409
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[OK] [UU] SAD [random] 4x4=1370 ref=1370
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[OK] [UU] SAD [random] 8x8=5178 ref=5178
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[OK] [UU] SAD [random] 16x16=20946 ref=20946
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[OK] [AU] SAD [random] 2x2=320 ref=320
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[OK] [AU] SAD [random] 4x4=1522 ref=1522
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[OK] [AU] SAD [random] 8x8=5821 ref=5821
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[OK] [AU] SAD [random] 16x16=21951 ref=21951
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[OK] [AA] SAD [random] 2x2=276 ref=276
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[OK] [AA] SAD [random] 4x4=1521 ref=1521
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[OK] [AA] SAD [random] 8x8=5130 ref=5130
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[OK] [AA] SAD [random] 16x16=20775 ref=20775
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[OK] [UU] SAD [max] 2x2=1020 ref=1020
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[OK] [UU] SAD [max] 4x4=4080 ref=4080
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[OK] [UU] SAD [max] 8x8=16320 ref=16320
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