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lavc/aarch64: add pred16x16 10-bit functions
Benchmarks: A53 A72 pred16x16_dc_10_c: 136.0 124.0 pred16x16_dc_10_neon: 121.2 106.0 pred16x16_horizontal_10_c: 155.0 73.2 pred16x16_horizontal_10_neon: 82.2 67.7 pred16x16_top_dc_10_c: 106.0 93.7 pred16x16_top_dc_10_neon: 87.7 77.2 pred16x16_vertical_10_c: 83.0 67.7 pred16x16_vertical_10_neon: 54.2 61.7 Some functions work slower than C and are left commented out.
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@ -45,6 +45,11 @@ void ff_pred8x8_0lt_dc_neon(uint8_t *src, ptrdiff_t stride);
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void ff_pred8x8_l00_dc_neon(uint8_t *src, ptrdiff_t stride);
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void ff_pred8x8_0l0_dc_neon(uint8_t *src, ptrdiff_t stride);
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void ff_pred16x16_top_dc_neon_10(uint8_t *src, ptrdiff_t stride);
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void ff_pred16x16_dc_neon_10(uint8_t *src, ptrdiff_t stride);
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void ff_pred16x16_hor_neon_10(uint8_t *src, ptrdiff_t stride);
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void ff_pred16x16_vert_neon_10(uint8_t *src, ptrdiff_t stride);
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static av_cold void h264_pred_init_neon(H264PredContext *h, int codec_id,
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const int bit_depth,
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const int chroma_format_idc)
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@ -78,6 +83,12 @@ static av_cold void h264_pred_init_neon(H264PredContext *h, int codec_id,
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codec_id != AV_CODEC_ID_VP7 && codec_id != AV_CODEC_ID_VP8)
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h->pred16x16[PLANE_PRED8x8 ] = ff_pred16x16_plane_neon;
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}
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if (bit_depth == 10) {
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h->pred16x16[DC_PRED8x8 ] = ff_pred16x16_dc_neon_10;
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h->pred16x16[VERT_PRED8x8 ] = ff_pred16x16_vert_neon_10;
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h->pred16x16[HOR_PRED8x8 ] = ff_pred16x16_hor_neon_10;
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h->pred16x16[TOP_DC_PRED8x8 ] = ff_pred16x16_top_dc_neon_10;
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}
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}
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av_cold void ff_h264_pred_init_aarch64(H264PredContext *h, int codec_id,
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@ -359,3 +359,111 @@ function ff_pred8x8_0l0_dc_neon, export=1
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dup v1.8b, v1.b[0]
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b .L_pred8x8_dc_end
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endfunc
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.macro ldcol.16 rd, rs, rt, n=4, hi=0
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.if \n >= 4 || \hi == 0
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ld1 {\rd\().h}[0], [\rs], \rt
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ld1 {\rd\().h}[1], [\rs], \rt
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.endif
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.if \n >= 4 || \hi == 1
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ld1 {\rd\().h}[2], [\rs], \rt
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ld1 {\rd\().h}[3], [\rs], \rt
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.endif
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.if \n == 8
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ld1 {\rd\().h}[4], [\rs], \rt
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ld1 {\rd\().h}[5], [\rs], \rt
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ld1 {\rd\().h}[6], [\rs], \rt
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ld1 {\rd\().h}[7], [\rs], \rt
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.endif
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.endm
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// slower than C
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/*
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function ff_pred16x16_128_dc_neon_10, export=1
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movi v0.8h, #2, lsl #8 // 512, 1 << (bit_depth - 1)
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b .L_pred16x16_dc_10_end
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endfunc
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*/
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function ff_pred16x16_top_dc_neon_10, export=1
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sub x2, x0, x1
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ld1 {v0.8h, v1.8h}, [x2]
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add v0.8h, v0.8h, v1.8h
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addv h0, v0.8h
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urshr v0.4h, v0.4h, #4
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dup v0.8h, v0.h[0]
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b .L_pred16x16_dc_10_end
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endfunc
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// slower than C
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/*
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function ff_pred16x16_left_dc_neon_10, export=1
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sub x2, x0, #2 // access to the "left" column
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ldcol.16 v0, x2, x1, 8
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ldcol.16 v1, x2, x1, 8 // load "left" column
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add v0.8h, v0.8h, v1.8h
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addv h0, v0.8h
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urshr v0.4h, v0.4h, #4
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dup v0.8h, v0.h[0]
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b .L_pred16x16_dc_10_end
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endfunc
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*/
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function ff_pred16x16_dc_neon_10, export=1
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sub x2, x0, x1 // access to the "top" row
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sub x3, x0, #2 // access to the "left" column
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ld1 {v0.8h, v1.8h}, [x2]
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ldcol.16 v2, x3, x1, 8
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ldcol.16 v3, x3, x1, 8 // load pixels in "top" row and "left" col
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add v0.8h, v0.8h, v1.8h
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add v2.8h, v2.8h, v3.8h
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add v0.8h, v0.8h, v2.8h
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addv h0, v0.8h
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urshr v0.4h, v0.4h, #5
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dup v0.8h, v0.h[0]
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.L_pred16x16_dc_10_end:
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mov v1.16b, v0.16b
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mov w3, #8
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6: st1 {v0.8h, v1.8h}, [x0], x1
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subs w3, w3, #1
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st1 {v0.8h, v1.8h}, [x0], x1
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b.ne 6b
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ret
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endfunc
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function ff_pred16x16_hor_neon_10, export=1
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sub x2, x0, #2
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add x3, x0, #16
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mov w4, #16
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1: ld1r {v0.8h}, [x2], x1
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subs w4, w4, #1
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st1 {v0.8h}, [x0], x1
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st1 {v0.8h}, [x3], x1
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b.ne 1b
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ret
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endfunc
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function ff_pred16x16_vert_neon_10, export=1
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sub x2, x0, x1
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add x1, x1, x1
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ld1 {v0.8h, v1.8h}, [x2], x1
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mov w3, #8
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1: subs w3, w3, #1
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st1 {v0.8h, v1.8h}, [x0], x1
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st1 {v0.8h, v1.8h}, [x2], x1
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b.ne 1b
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ret
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endfunc
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